Sid Meier's Civilization V

Sid Meier's Civilization V

Battle for Australia
46 Comments
Emperor Skib  [author] 27 Jan, 2017 @ 1:02pm 
I always planned on revisiting the mod but could never get my head around Mod Buddy.
djmaskall 27 Jan, 2017 @ 3:33am 
I like the idea of this mod and I have tried playing as both civs, but I can't win as the aborigines, which is true to the historical context but frustrating as a gamer. There needs to be more balance, include science to allow some better units. If you ever felt like revisiting this mod I think that would be great. Thanks
Phat_Phuck 007 29 Aug, 2015 @ 8:23pm 
V the Terracotta Army doesnt give you naval units, ever.... and the scenario is supposed to be asier for the British
Darth Mark 5 Aug, 2015 @ 12:55am 
Fun mod! A bit easy though. I play Emperor games, and did the same with this mod. My two naval units went north straight away and took the city, then made their way around Australia taking coastal cities, healing inbetween. They made their way all the way around to Perth in which they killed in a total of three hits with just the two of them.

My Musketmen were pretty much one hitting the spearmen all game. They would push out and defend my captured cities, healing inbetween fights. I sent them to the middle two cities, but they never made it before I won.

I won around turn 60, having never bought another unit (except for Terracotta Army ones, which were not needed and for some reason didn't give me boats), I won. I didn't even lose a unit the entire game.

I'm going to play this as the Aboriginals to see if it is just as easy :P
Emperor Skib  [author] 3 Jun, 2015 @ 11:30pm 
Well, they didn't. But I can't code...
Emperor Skib  [author] 2 Jan, 2015 @ 9:25am 
Hahahahah. Oh this old mod! I'm going to try to make a better one, with new units, civs and so forth!
30Hours 21 Dec, 2014 @ 4:31am 
Since theres is world wrap my caravels went east and took Perth right away
THE歌姫 12 Sep, 2014 @ 7:07am 
The Aboriginal peoples did have agriculture (and architecture)--unfortunately little-known facts. Bruce Pascoe's book Dark Emu is a good contemporary source if you want to read more about it.
Wimlay 26 Apr, 2014 @ 11:08pm 
STRAYA
its kind of historically accurate but a better thing to do is to let let the aborigomes be faster in forests and desert (aka pretty much the whole of australia)
Wimlay 26 Apr, 2014 @ 11:05pm 
this would be great if u could get it to work

is englands capital sydney or melbourne?
Emperor Skib  [author] 23 Feb, 2014 @ 1:00am 
This mod is totally discontinued.
Helmut Schlachtenburg 19 Feb, 2014 @ 11:37pm 
I could not get this mod to work. Very disappointing.
Phenix 5 Feb, 2014 @ 9:21pm 
So the idea is to exterminate the indiginous people, or fight off the invaders?
Killercreature77 24 Dec, 2013 @ 1:21pm 
I think I feel a Zerg Rush coming on. (shivers)
Emperor Skib  [author] 6 Aug, 2013 @ 2:03am 
Reason why I made it!
Bane 26 May, 2013 @ 12:14pm 
@framedarchitecture The Dutch NEVER settled a city in Australia. They discovered the west coast but reported back to the Dutch government that the land was shit and could not support a settlement. Once the Colonys were established by the Britsh then other Europeans move to Aus and started little country towns. The French were the only other Country to try and settle Austalia. They had a very small colony in Victoria near were the City of Geelong is today. However, the Britsh settled Melbourne and quickly pushed them out. The invation/settlement of Australia was just a British thing. Australia was seen by most in Europe as a land with no hope that was rugged and infertile. I can say all this because I live in the country and have studied Australian history.
Emperor Skib  [author] 13 Apr, 2013 @ 2:35am 
Yeah, I can't mod!
LightningBastrd 13 Apr, 2013 @ 2:32am 
I cant get this to work and it comes up that i can ether play as elisabeth or hiawatha. not phillip and
Stuffedbluedog 15 Mar, 2013 @ 3:27pm 
this work for vanila
Emperor Skib  [author] 2 Jan, 2013 @ 2:05pm 
Must be the newest patch! It crashes whenever I turn on civ!
Robowarrior 2 Jan, 2013 @ 1:31pm 
Its makes my game crash
Look, It's Finn 26 Dec, 2012 @ 5:30am 
yeah same for me as the guy below me whats up with that? why is it making my game crash?
Brauer 24 Dec, 2012 @ 6:22pm 
it makes my app crash, any ideas?
Emperor Skib  [author] 20 Nov, 2012 @ 10:24pm 
I would like to point out that nothing more will happen since I cannot play civ anymore until I get another computer!
DIY Miracle 20 Nov, 2012 @ 9:47pm 
Marvelous! Thank you!
framedarchitecture 14 Sep, 2012 @ 7:31pm 
Hi Skibbi, this is an interesting idea. It's actually pretty easy to write a small lua script that initiates war between teams on a certain turn or date. Speaking of teams, I think the scenario would be better and more manageable if there were several aboriginal tribes but set to permanent team alliance. And on the European side, it would add a good political and technological rival for England to add the Dutch, who I believe setted the northwest. If you need help or advice, just message me. best, FA
Merchant 16 Aug, 2012 @ 2:00pm 
no i dont have it at the mods list + i dont have "custom game"
Emperor Skib  [author] 16 Aug, 2012 @ 1:46pm 
You should be able to select "custom game" load the map and click load scenario
Merchant 16 Aug, 2012 @ 1:39pm 
i subscribed to this and i cent see it
Samuel 4 Aug, 2012 @ 12:35am 
This would be better if you could use science so I can nuke the enemy :( Also it might be better if you don't start off at war by default.

Although I don't care about historical accuracy too much :)
Dildo Swaggins 3 Aug, 2012 @ 10:30pm 
@damianthealien, you ignorant fuck, if you knew how many Indigenous Australians he had killed, you would not have made that comment. Read up on you're own nation's history fuck head.
HORSE 21 Jul, 2012 @ 11:29pm 
Haha! :P I tried! Everytime I get to the end of the loading screen it locks up :(

Was thinking you could use polynesia, starting with 3 or 4 base cities bearing the name of the major regional language groupings - Koori for SE Australia, Murri (east qld near great barrier reef), Yolngu for near Uluru, and Ngoonyar for the South West.

At the moment I've got a working mod of someone elses world mod, that will start you in Australia (as Indigenous Australia and Pemulwuy) with black and gold colour scheme, and two unique Maori warrior units - 'Koori Warrior' and 'Murri Warrior' with combat bonus in forests, free pillage, and move after attacking. Basically designed as guerrillas.

Also piling in the resources to reflect the high natural yield australia has for minerals, seeing as coal, uranium, copper, iron, as well as things like sugar up the east qld coast etc.

Well done anyway ;)
Emperor Skib  [author] 21 Jul, 2012 @ 2:37pm 
@HORSE, you can!
HORSE 21 Jul, 2012 @ 7:10am 
Instead of re-enacting invasion, why not create a scenario where you can play as the Indigenous Nations?
Tonky <3 20 Jul, 2012 @ 5:33am 
:))
Emperor Skib  [author] 16 Jul, 2012 @ 1:53pm 
@DamianTheAlien I am aware!
I would have made it on a certain date they fight but couldn't figure it out :/
DamianTheAlien 16 Jul, 2012 @ 7:08am 
An interesting idea and nice to see an Australia mod. Historically speaking however, Arthur Phillip mostly made every effort to get along with the indigenous people as per his orders from England.
LittleJohn 16 Jul, 2012 @ 4:11am 
@mauricecharris There is already a great DLC scenario for this.
Emperor Skib  [author] 13 Jul, 2012 @ 6:03pm 
Thank you guys!
Steve 13 Jul, 2012 @ 4:10pm 
Awesome!
stargazer1235 12 Jul, 2012 @ 9:03pm 
Great od
ΧΧŤ 12 Jul, 2012 @ 12:56pm 
Great!
Johnnymac418 11 Jul, 2012 @ 9:04am 
Great!
Justsaiyan 10 Jul, 2012 @ 9:27pm 
i wonder can you make possably something like the discovery of north america play as france spain great britan portugal and the native american nations?
Emperor Skib  [author] 10 Jul, 2012 @ 8:43pm 
Ah yes, thank you! I'm still trying to balance it out and perhaps learn coding and give them unique units!
Justsaiyan 10 Jul, 2012 @ 8:07pm 
pretty good cna you make the production of units faster though? hope you make more