Stellaris

Stellaris

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[2.1] Stellar Expansion - Strategic Resources
   
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752.053 KB
7 Dec, 2016 @ 5:12pm
24 May, 2018 @ 6:42am
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[2.1] Stellar Expansion - Strategic Resources

In 1 collection by King Lemming
[2.1] Stellar Expansion: Complete
8 items
Description
NOTE: This is a legacy mod. It is for Stellaris version 2.1. (Niven)

This is a simple addon mod which brings back Strategic Resource buildings, albeit revamped.

Unlike their old incarnations, these buildings do not consume the resource (but they do require it), and there is no planetary effect in addition to the empire-wide effect. Also, the bonuses granted by the buildings are different than those granted by their pre-1.3 counterparts.

Spaceport Modules may also make an appearance, if the new Strategic Resource code under the hood allows for it.

Features
  • Thirteen (13) new Empire-Unique buildings which provide benefits for having Strategic Resources.

Feature List[raw.githubusercontent.com]
Change Log[raw.githubusercontent.com]

Localizations: English, Russian.

NO VANILLA FILES ARE OVERWRITTEN.

If you're interested in the bulk of my work, be sure to check out Stellar Expansion.
153 Comments
Snopy79797 23 Dec, 2018 @ 5:52pm 
For those who don't know, I am 99% sure I saw the creator say on one of his other pages he's working on 2.2 stuff and going to upload it as a separate entry (so people who prefer 2.1 still have the mod, I'd imagine). I'm not sure if this module is making the transfer, since I'm pretty sure some things are being merged/trimmed, but be on ye old lookout.
Galaxar7 8 Dec, 2018 @ 5:32am 
update please to 2.2.1 ver
H11DN-D4NG3R 28 Jun, 2018 @ 1:01pm 
If i remember. it usually should be around Double the amount of resources. given you got 20. you used to have ''40'' or so. or probly more if you have increased resource production.
ofc. that is extremely inaccuary. you should have around 30/35 if you had all of them or so and if you had +2 resources produced. mabye you get around 50 or so
King Lemming  [author] 28 Jun, 2018 @ 12:54pm 
This mod doesn't add resources. It just adds buildings that make use of the standard ones.
Mr. Banana 28 Jun, 2018 @ 12:52pm 
No, I mean the resources don't exist. I used to have 50 or so strategic resources but now I only have 20. All the resources added by this mod are gone. I probably messed something up with another mod.
King Lemming  [author] 28 Jun, 2018 @ 12:47pm 
Gone? The buildings no longer "consume" resources, they just require them to be present. So if they aren't "producing" resources, everything is fine.

Mod is up to date and there aren't any issues.
Mr. Banana 27 Jun, 2018 @ 5:28pm 
I loaded a save after the new update and all the strategic resources are gone. Did I do something wrong or does the mod just need an update?
H11DN-D4NG3R 13 Jun, 2018 @ 8:35am 
I Remember that good time when you had enough to produce ''2'' resources. with causes all kinds of fun stuff. glad you made it so it doesnt do that again.
Darrien 6 Jun, 2018 @ 10:30pm 
Alright I will fix that