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ofc. that is extremely inaccuary. you should have around 30/35 if you had all of them or so and if you had +2 resources produced. mabye you get around 50 or so
Mod is up to date and there aren't any issues.
[23:13:32][persistent.cpp:34]: Error: "Unexpected token: sr_yuranic, near line: 423
" in file: "common/buildings/cofh_se_sr_buildings.txt" near line: 423
Before, they "used" it but also "produced" one in order to not actually use it. I came up with a better way of handling it.
Yeah, it happens often enough. Sometimes Steam persistently gives a particular person a mod version for Stellaris 1.5 or does something similar.
And yes, thank you for your mods, this one in particular. The game is "literally unplayable" for me without it.
I dunno, lol.
In any case, glad you like the mod. :)
Purged everything related to this mod and unsubbed, then resubbed. No typo in the new archive. Everything works correctly in-game.
Steam is nuts sometimes.
Yeah, I have this bug as well.
Teldar building checks for scripted trigger "cofh_se_req_sr_teldar = yes" but the trigger is actually called "cofh_se_req_sr_cofh_se_teldar". So I guess it's a typo and the game ignores the trigger it cannot find.
And there's literally nothing in the code that would cause it - all the buildings have the same requirements.
You're playing on 2.1.0, right?
Crystals are *probably* okay, since I did rebalance those, but everything else will unfortunately need less flavor and more mechanical crunch. They've shifted a lot of things around w/ regard to SRs.
Unsure if I want to add buildings for the Distal Resources yet. I'm thinking probably not.
A suggestion, if you don't mind.
Orillium is not explosive as it was before the 2.1 patch. Now it's used for frequency modulation.
Maybe it's a good idea to change the Orillium factory description and modifiers to something that fits the new resource better (given how we already have four "Minerals +5%" modifiers in the current setup). Research speed modifier maybe?
King Lemming has a git hub page with legacy 1.9 versions of the Stellar Expansion mods. This is one of them.
https://github.com/CoFH/StellarExpansion/tree/master/archive/1.9
@KingLemming, for those of us unwilling to update to 2.0, is there anything in particular we need to do to install the 1.9 versions of your mods? I put the zip folder in 281990 folder, in the folder generated when I subscribed to the current version of the mod. When I use research_technologies in the console, though, none of the technologies provided by your mods show up. I'm most likely getting something wrong in the setup, as I'm fairly illiterate when it comes to mods.
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
The Omega Alignment