Age of Empires II (2013)

Age of Empires II (2013)

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Zetnus's Searena
   
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New Workshop General: Random Maps
File Size
Posted
Updated
100.255 KB
8 Dec, 2016 @ 1:57pm
21 Feb, 2017 @ 11:34am
3 Change Notes ( view )

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Zetnus's Searena

In 1 collection by Zetnus
Zetnus's Random Map Scripts
39 items
Description
It's almost like arena ... except that the outside of the map is ocean instead of forest … and that makes a massive difference when it comes to strategy. This map was inspired by an idea from JPence14.

There is a line of trees (2 trees thick) which separates players from the ocean. You can cut through the trees to get access to fish and to build a navy.
Wood is considerably scarcer than on the normal arena, so I have added additional forests in the central parts of the map. You will be grateful for this, should you lose the war for the water.

To play choose the following when setting up a match:

Map style: Custom
Location: ZN@Searena_v1.1

If you want to learn about random map scripting, check out my Random Map Scripting Links and FAQ[aok.heavengames.com] and my Updated New RMS Guide [aok.heavengames.com]
25 Comments
Zetnus  [author] 21 Feb, 2017 @ 11:37am 
Updated this to v1.1
- increased the distance between player lands and the edge of the map
- got rid of grouped_by_team
mills 21 Feb, 2017 @ 11:17am 
yeah, i was able to fix it by unchecking "team together" but it's weird
Zetnus  [author] 21 Feb, 2017 @ 10:29am 
@mills - shit you are right. It's wierd though. Did you have this this happen in the scenario editor or in an actual match? Also, were your town centers and walls practically overlapping eachother?
Zetnus  [author] 10 Feb, 2017 @ 1:15pm 
I'll look into it when I can; in the mean time, here is some stuff you can try:

If I remember correctly, what I did was to set it up that players would be "grouped by team" if they were on the same team and the "team together" tickbox is checked. What this means is that the team will share walls. If that's what you mean by messed up spawn positions, then don't tick the box.
Otherwise you also want to make sure to pick a suitably large map size.
mills 10 Feb, 2017 @ 12:58pm 
try launching the map 3v3 w/ AI, the spawn positions are fucked up
Zetnus  [author] 10 Feb, 2017 @ 12:33pm 
@mills - How so?
It can't be fixed if you don't explain what is broken :shifty:
mills 10 Feb, 2017 @ 11:29am 
map's broken
Red 22 Dec, 2016 @ 10:54am 
WHY WOULD U MAKE A MAP LIKE DIS Zetnus, U NOOOOOOOOOOOOOOOOB. 1v1 ME U SCRUB!!!!!! XD XD XD:steamsalty::steamsalty::steamsalty::steammocking::steammocking::steammocking:
Zetnus  [author] 22 Dec, 2016 @ 9:00am 
For a FFA, everyone should get a seperate base regardless. Just select a sufficiently large map size.