Age of Empires II (2013)

Age of Empires II (2013)

Zetnus's Searena
25 Comments
Zetnus  [author] 21 Feb, 2017 @ 11:37am 
Updated this to v1.1
- increased the distance between player lands and the edge of the map
- got rid of grouped_by_team
mills 21 Feb, 2017 @ 11:17am 
yeah, i was able to fix it by unchecking "team together" but it's weird
Zetnus  [author] 21 Feb, 2017 @ 10:29am 
@mills - shit you are right. It's wierd though. Did you have this this happen in the scenario editor or in an actual match? Also, were your town centers and walls practically overlapping eachother?
Zetnus  [author] 10 Feb, 2017 @ 1:15pm 
I'll look into it when I can; in the mean time, here is some stuff you can try:

If I remember correctly, what I did was to set it up that players would be "grouped by team" if they were on the same team and the "team together" tickbox is checked. What this means is that the team will share walls. If that's what you mean by messed up spawn positions, then don't tick the box.
Otherwise you also want to make sure to pick a suitably large map size.
mills 10 Feb, 2017 @ 12:58pm 
try launching the map 3v3 w/ AI, the spawn positions are fucked up
Zetnus  [author] 10 Feb, 2017 @ 12:33pm 
@mills - How so?
It can't be fixed if you don't explain what is broken :shifty:
mills 10 Feb, 2017 @ 11:29am 
map's broken
Red 22 Dec, 2016 @ 10:54am 
WHY WOULD U MAKE A MAP LIKE DIS Zetnus, U NOOOOOOOOOOOOOOOOB. 1v1 ME U SCRUB!!!!!! XD XD XD:steamsalty::steamsalty::steamsalty::steammocking::steammocking::steammocking:
Zetnus  [author] 22 Dec, 2016 @ 9:00am 
For a FFA, everyone should get a seperate base regardless. Just select a sufficiently large map size.
Zetnus  [author] 22 Dec, 2016 @ 8:58am 
If you select "teams together" tickbox, then team members will share a base. Untick the box if you don't want this to happen
Dlowden 21 Dec, 2016 @ 7:43pm 
Not too bad, only issue is that bases have a habit of spawning inside eachother...
Klexe 16 Dec, 2016 @ 1:29pm 
Interessting idea but sadly little buggy and not enough wood inside the castle for me.

Some players are starting together without walls between them on FFA with 8 players
Red 15 Dec, 2016 @ 4:17pm 
wow, this looks like a weird map...
xavier転嫁 15 Dec, 2016 @ 9:18am 
Isn't this InvertedArena? with less trees?
GmanStreams 14 Dec, 2016 @ 9:03am 
Wonder how this would play out, I guess full 1tc push is still the best way too go. But you could try cut and grush to push opponent of wood, but thats hard me thinks
Knaber 14 Dec, 2016 @ 5:29am 
Nice one! :)
[Valhalla] Alkhalim 14 Dec, 2016 @ 3:46am 
I see a new RMS by Zetnus, I subscribe to it! :D


I love to see new maps from you, they are especially fun to play on streams as they offer new and exciting experiences ::)
Dynamo128 12 Dec, 2016 @ 5:01am 
welcome back!
Jasper 11 Dec, 2016 @ 10:22am 
i just realized xD
Zetnus  [author] 11 Dec, 2016 @ 9:47am 
@YpsoDypso - It's a random map, not a scenario.

"To play choose the following when setting up a match:

Map style: Custom
Location: ZN@Searena_v1"
Jasper 11 Dec, 2016 @ 8:10am 
i cant find it at my scenarios workshop manager says evrythings alright
Zetnus  [author] 11 Dec, 2016 @ 3:21am 
It should work alright with the AI. They will even build docks once they cut through the tree line.
Hezekieh 11 Dec, 2016 @ 1:07am 
Said no one ever.
Krassivoi 10 Dec, 2016 @ 6:42pm 
It does work with AI right? They're not that dumb at all hehehe.