XCOM 2
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A Better Arsenal
   
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351.079 KB
10 Dec, 2016 @ 9:36am
3 Jan, 2017 @ 12:42pm
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A Better Arsenal

In 1 collection by Scuba Steve
[XCOM2] A Better Start | Rookie | Arsenal + (LITE) Mods
22 items
Description
Buffed weapons, armor, mods, and utility items to damage, protect, last longer, and have more of it.

Commander while you spent the last couple of decades marinating in your own juices our engineers in munitions have made lethal advances in weapon design and development. Right from the start your rookies will wrap their hands around the grips of weapons with LETHAL potential.

A Better Arsenal seriously upgrades the your weapons, nades, gremlins, etc to an insane degree. New clip sizes make reloading irrelevant and adds a few extra shots to single shot guns and items.

If the weapons don't remove the threat after first blood then we have upgraded our armor to make most engagements survivable.

*This mod works at all gamelevel difficulties.

Under The Hood
To list the specifics of all the changes would mean dumping the entire XComGameData_WeaponData.ini and ain't nobody got time for that in the mod description. So let me sum up...

Weapons
  • weapon damage was increased by 50% across the board
  • aim was given to all weapons with the heaviest doses going to sniper rifles and lower numbers on shotguns and LWG
  • a bump to shredding was given to conventional and mag weapons while piercing was given to mag and beam
  • clip sizes for all weapons were jacked to 33 with a raise to 6 on previously single shot speacial weaps and 3 counts to nades
  • crit chances were added to all weapons and followed the same curve that LW2 gave to short range weapons
  • increased the mobility boost given by LW2's SMGs
  • increased the range and radius of all grenades and added the same damage increase of 50%. Grenade launchers will make quick work of your infiltrations.
  • Special DLC weapons got an even crazier bump due to their uniquness and only one squaddie being able to equip them. Same damage increase however aim and crit make sure these one shot killers for most things.
Armor & Items
  • health was added to all armors and vests by a 20% to 50% increase
  • added a mobility bump to most all of the armor types


DIY Modding
If there are aspects of this mod that you hate or things you wished were just a bit more buffed, then open the file(s) below in a text editor and scan through settings. My mods are nothing more than configuration file overrides with no coding. A word of caution about editing the downloaded files in your workshop directory. If I ever update this mod your changes will get replaced with a fresh copy of my files. I recommend copying the modified file to another folder that you can swap back in after an update.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\815789798\Config\XComGameCore.ini
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\815789798\Config\XComGameData _WeaponData.ini
This is assuming your running windows and steamapps are on your c:\ drive.

80 Comments
AzzCracksofDawn 3 Jan, 2022 @ 9:10pm 
This is way too powerful in Rookie Mode
Lord Dingle 11 Mar, 2021 @ 5:43am 
bro this made advent one shot 3 of my soilders on the first mission
Silas Veil 17 Jun, 2019 @ 3:05pm 
thought it was cool until I saw that nades turn into atom bombs
PossessingSpirit09 2 Jun, 2019 @ 4:12am 
This is too OP. Could it be any more tamer?
Morale -10 17 Oct, 2018 @ 9:01am 
I did think about it, but it was just to OP xD
Tiltowait 25 Jun, 2018 @ 8:48am 
Yep! The launcher was wonky and had a hidden version running in the background, just re-running xcom did not work but exiting steam and restarting fixed it thanks!
Scuba Steve  [author] 24 Jun, 2018 @ 2:24pm 
I have had issues in the past with mods in general not getting downloaded when I thought they did. If you don't have a mod in the launcher make sure it got downloaded. I can recall unsubscribing to a mod and then subscribing to it again just to get it to refresh.
Tiltowait 22 Jun, 2018 @ 7:21pm 
I thought that when we downloaded mods (by subscribing) we would see these in the launcher after restart...I don't see these. Is there another way to activate/deactivate them?
Safari Mesh 8 Jun, 2018 @ 4:59pm 
Aight cool
Scuba Steve  [author] 8 Jun, 2018 @ 4:43pm 
It does not. To quote the Incredilbles, "When everyone is special, then no one is"... ;-)

The irony of my profile pic and me quoting this is not lost on me..