Total War: WARHAMMER

Total War: WARHAMMER

343 ratings
Rise of the Beastmen - Revised Version
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
46.207 KB
15 Dec, 2016 @ 10:36pm
24 Sep, 2017 @ 5:26am
13 Change Notes ( view )

Subscribe to download
Rise of the Beastmen - Revised Version

Description
Rise of the Beastmen is a scripted event mod for those who think that there are not enough beastmen in the campaign. It will spice up the main warhammer campaign with two beastmen invasions, one in the early and one in the late game. It also adds additional hordes at game start and improves the horde AI slightly.

FEATURES

- All AI beastmen tribes get a additional army at a random spawn location at the beginning of the campaign.
- Past turn 25 the first beastmen invasion will happen and spawn a number of early game hordes of all tribes at random locations. Beastmen and redhorn tribe will spawn in northern regions. At least one jagged horn horde will spawn in the south.
- When Archaon appears a second invasion will spawn more powerful hordes at randomly chosen locations.
- Both invasions will only happen if beastmen or chaos are not played by a human.
- Beastmen AI should recruit more units (at least the newly spawned hordes do).
- Made AI of other factions more likely to recolonize razed regions.
- The mod is balanced for all difficulty levels.

COMPATIBILITY

The mod is mostly script based and can be installed and deinstalled at any time. However, the new events only happen if certain conditions are met (first invasion: before turn 40; second invasion: Archaon must be alive). The mod is incompatible with any mod that changes required.lua (no mod I know does this).

DONATIONS

If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
170 Comments
zakaria 1 Jan, 2019 @ 2:22am 
warhammer 2 ?
thaygiaomap2000 7 Sep, 2018 @ 10:00pm 
i'm play call of beastmen mini camp , and no dark moon event show up , please help
Zarkis  [author] 2 Jan, 2018 @ 9:30am 
That's a Warhammer 1 thing. In WH2 it recolonizes like crazy.
Gleen Cross 2 Jan, 2018 @ 2:04am 
I noticed the AI not recolonizing the razed regions (like a lone wood elf survivor just standing there in the wasted forest). Anybody knows a mod that enhance this behavior? This mod claims the AI of other factions are more likely to recolonize razed regions, but that didn't happen.. Tried alongside with advanced AI by celtik and got the same result. Searched around for "ruins" and "recolonize" in the workshop and didn't find anything either, lol
Gutvald 8 Nov, 2017 @ 1:09am 
Very good mod !
Zarkis  [author] 7 Nov, 2017 @ 10:38pm 
No. It doesn't change the original chaos script.
Impregnable The Dictator 7 Nov, 2017 @ 9:54pm 
Does this mod alters scripts or armies or in anyway for Warherds of Chaos that appears with Archeon?
CHEEEN 27 Oct, 2017 @ 11:15am 
god bless you mate
Zarkis  [author] 27 Oct, 2017 @ 5:51am 
It's in the works for ME.
Sometimes_Consistent 27 Oct, 2017 @ 3:04am 
Could you make a mortal empires version on twwh 2?