STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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TSL Backdrop Improvements
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275.969 MB
18 Dec, 2016 @ 8:13am
30 Aug, 2017 @ 1:54am
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TSL Backdrop Improvements

Description
IMPORTANT: You need to make some manual changes when using this mod with TSLRCM (+ M4-78). See the Compability Section below.

This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
Additionally it brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.

There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.

COMPABILITY:

Some of my changes won't work when using this mod with TSLRCM. To fix that, copy 222TEL15.mdl and 222TEL15.mdx from "Steam Library Path"\steamapps\workshop\content\208580\820840616\override to "Steam Library Path"\steamapps\workshop\content\208580\485537937\override or "Steam Library Path"\steamapps\workshop\content\208580\1402798020\override depending on which one you have.
In addition to that, there's a visual glitch when using this mod with M4-78 EP. To fix that one, copy all .mdl and .mdx files starting with 003EBO as well as 003EBO.lyt and 003EBO.vis from "Steam Library Path"\steamapps\workshop\content\208580\820840616\override to "Steam Library Path"\steamapps\workshop\content\208580\1402798020\override. This will fix the hyperspace issue described in many comments.

I'm still looking into different ways to make this work but I simply don't know how Steam chooses priorities between different mods, so I doubt there's anything I can do.

RECOMMENDED MODS:

- Improved Peragus Asteroid Fields by Vasilii Zaytsev
http://deadlystream.com/forum/files/file/321-improved-peragus-asteroid-fields/
- Replacement Peragus II Artwork by Trench
http://deadlystream.com/forum/files/file/361-replacement-peragus-ii-artwork-by-trench/
- Telos Citadel Station Skybox by Quanon
http://deadlystream.com/forum/files/file/311-telos-citadel-station-skybox-by-quanon/

KNOWN BUGS:

- The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.

LIST OF CHANGES (SPOILERS!!!)

General:
- High resolution textures for all star backgrounds

Prologue:
- High resolution texture for Peragus nebula

Peragus:
- Added moving asteroids visible from Administration Level
- Peragus nebula is now visible from Administration Level and Exterior
- Added additional asteroids to Exterior
- Added second nebula to Exterior

Harbinger:
- Added Peragus with Nebula, moving asteroids and second nebula visible from Command Deck

Ebon Hawk:
- Added moving asteroids for Peragus escape sequence
- Improved and animated hyperspace tunnel
- Dxun and part of the blockade is visible during the first arrival at Dxun

Nar Shaddaa Goto's Yacht:
- High resolution texture for Nar Shaddaa backdrop
- Yacht exterior is now visible from the inside

Dxun:
- High resolution texture for Dxun and Onderon's second moon during the space battle
- High resolution ship backdrops for space battle
- High resolution Dxun and Onderon backdrop for Tobin scene

Telos Citadel Station:
- High resolution planet surface
- High resolution Ravager and Sith Fighters for final battle
- High resolution and properly placed Telos for Carth's arrival cutscene
- Full Sith fleet and part of the Republic fleet visible in Carth's arrival scene

Ravager:
- High resolution and properly placed Telos
- Both Sith and Republic fleet are now visible from the Ravager
- Removed nebula
- Sith fighters flying around Telos are no longer rectangles but actual Sith fighters
- Added additional lasers
- Ravager exterior is visible from the bridge

CREDITS:

This mod was created by Kexikus.
With contributions by:
- Jeroenimo (http://www.moddb.com/members/jeroenimo): Several ship models used for backdrop textures
- Kreia: Interdictor class (Leviathan) ship models
- Malkior: Additional damage detail on Ravager backdrop
The starfields were created using spacescape.
The nebula photos are taken from NASA and hubblesite.org
The planet backdrops were created with the help of the following tutorials:
- http://the-prototype...ls/3518842&qo=3
- http://rodrigogua.de...utorial-9161677
- Make a Planet by Greg Martin (link no longer available)
Using cloudmaps from: http://www.shadedrel...ges/clouds.html
A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^

THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
115 Comments
Violen 13 Jan, 2023 @ 5:07am 
Being on the steam deck i cant just make manual changes so easily, Sucks, seems like a nice mod to have.
rosa | I Like The Potato | 22 Aug, 2021 @ 6:26pm 
Works with TSLRCM in spanish?
EmeraldPhoenix 23 Jun, 2021 @ 1:17pm 
Is anybody else still having the problem where the Dxun cutscenes won't trigger? I read a forum thread that linked the problem to this mod.
Merk26 24 Apr, 2021 @ 2:25pm 
does this mod work with the bundle TSLRCM plus M4-78ep ? please help i dont want to delete my savefile if it goes wrong. anybody lmk if it works fine
Jaxthebax 6 Nov, 2020 @ 12:55pm 
This is a great job on improving the design on space. I'd say give it a try.
Knightmage Bael 6 Oct, 2020 @ 2:54pm 
Ohgod thank you so much. Its more evident now with all my mods installed, and having done 3D modeling myself a little bit and using skyboxes on a couple of occasions for class projects I can see them VERY VERY easily lmao.
Kexikus  [author] 6 Oct, 2020 @ 11:07am 
@ Archmage_Bael:
I'm actually working on that and hope to finish the project this year. You can follow the progress here: https://deadlystream.com/topic/3008-wip-high-quality-skyboxes/
Knightmage Bael 3 Oct, 2020 @ 12:23am 
These are nice!

Don't suppose you could clean up the skybox textures, could you? The blurry skyboxes on the planets like Nar Shadaa and Dantooine are awful. You can literally see the boxes and creases as you walk around. Upscaling those textures would be great.
tammymshare 5 Aug, 2020 @ 11:52am 
I had the same problem as @Universal7
Kexikus  [author] 23 Jul, 2020 @ 11:06pm 
That's really weird as that's all one animation so it should either work fully or not at all.

Might be a mod conflict. Could you check if any of your other mods have .mdl files that start with 003ebo in the Override?