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And wild slayers - are cavalry, but monster hunters... they are fast, great, chargable... and poor in hp for theirs numbers, so big monsters (you know - big monsters hunt for big groups - ots hard to catch them in alone) - and that mean your cavary is out fastly when try to hit/run. because most loses of cavalry uusing the hit(charge)/run tactics are when they change stance and rotate inside enemy ranks
Try them againts just vampire bats-))) They are really little numbers to make shock (even possibly anti-cannons they won't be able to do anything big).
Radious monsters (that fit to 12 units numbers) are more than 8k hp minimum, and yours Hawk Avengers (even they aren't a monstrous infantry) couldn't compete even with vampire flying units in defence/attack question and mind, that monters that are on feet are more agile to @hit and run@ tactics than flying ones. Flyiers need jump time to fly away, and only than return-charge. Because of that they even lack in splash area damage effectiveness too. And with 20 defence parameter - they are poorer than 1 tier units and would die fast
So: upkeep costs, hp values, damage/def values&special abilities that doesn't OP units vs Radious ones or make them vorser in their tier rank analogs.
If you use different troop numbers, but balance them to fit their tier, scale and ability/idea and minding playing them with Radious - it is ok. So the main is that.
What stats you changed from vanilla to fit Radious?