The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Atronach stone/perk conjuration fix
   
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8 Feb, 2012 @ 11:46am
11 Feb, 2012 @ 3:02pm
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Atronach stone/perk conjuration fix

Description
Update : dawnguard version here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=162691426


I understand the previous description was not so clear, so here is a new one ;)

To see the effects of the mod, try to activate the atronach stone,
then summon something repeatedly, you'll see that around 30-50% of the time, nothing happens
(you get the sound but nothing is summoned)
The bug is also reported on a wiki, see the notes and tips section
http://elderscrolls.wikia.com/wiki/Conjuration_%28Skyrim%29

This is due to the effects of the stone that is absorbing the spell,
just look carefully at your magika, notice how it replenishes.

For normal conjuration spells it's not so much of a problem, just cast it repeatedly
until somthing gets out, but for powers/shouts that have a cooldown time, you get
a 50% chance to have it work, rendering them useless.

Simply put :
This mod prevents magic resist/absorb effect to take place on your summoning spells.

First release :
- Conjure Dragon Priest
- Conjure Familiar
- Conjure Flame Atronach
- Conjure Frost Atronach
- Conjure Storm Atronach

2nd release :
- Summon Spectral Assassin
- Call of Valor

3rd release :
- Fire Thrall
- Frost Thrall
- Storm Thrall
- Summon Unbound Dremora

4th release :
- Flamming Familiar
43 Comments
Ali'Sys ⛧ 5 May, 2017 @ 6:12pm 
I can tell you this, considering that you said the following: " ..the mod only edits the spells, but for some reason I can't reupload a new version on the workshop.. " back in 2015 below, does it have anything to do with the fact that there is a limited amount of data that you can upload? I bring this up because I heard that the amount of data that is allowed on the workshop was extended and you should be able to try it now if it is the case.

If you'd like to, you can add me. It'll make it alot easier to talk & I can assist or perhaps advise you (like useful mod ideas, I'm not one of those 'Daedric Sword WTFBBQ 9042 dmg' people). I'm known for my ability IRL to find info very quickly on the internet like some Library AI when needed. It's probably a good idea that we likeso do not overwhelm the comment section and instead take it to PM because it'll probably annoy people trying to search for solutions that may have been resolved previously; I've a habit of not shortening information.
Ali'Sys ⛧ 5 May, 2017 @ 6:01pm 
Yeah the console even makes it far better to manipulate the game - especially the in-game '.bat' system is tempting to use when starting new characters. Just so I can long-term test some relatively heavy combinations of mods such as with 'Better Combat AI', 'Slowed Skill Increase' & 'Skyrim Scaling Stopper'.

I guess it will be better with the USkP. As I mentioned, if these problems keep coming up and I can't fix them with the console or other means I'm just going to go "screw this" & DL a fix.

You had problems updating the mod here with CK ('Creation Kit', right?)? I honestly don't know much when it comes to the workshop itself & the CK; I just prefer to.. 'forge my own way'.. I.. err.. guess?

<.<.. *hides hands behind back & gently, kicks his own methods off-screen while looking up*
Extra Fluffy  [author] 5 May, 2017 @ 5:30am 
At least they left the console in the game for us to mess around with :)

I suggested uskp because it includes a lot of fixes in one go, hence less possibility of conflicts between different fixes. All depends on your load order and stuff you have installed.

Also I had problems updating this mod, the CK wouldn't upload things correctly for some unknown reason. I should try updating it again to see if I can fix this. And maybe make a Dragonborn version ?

Thanks for the feedback, although I change icons from time to time :P
Ali'Sys ⛧ 4 May, 2017 @ 7:33pm 
Unofficial Skyrim Patch not on Workshop? Seriously? Lmfao. That'd just give people more incentive to 'click-n fix' for mods like this one on the Workshop as they likely can't be bothered to mess around a bit more just to enjoy TES:Skyrim.

Thank you for reminding me of the patch aswell, I should consider looking more into it if these problems continue to drive me insane because me using the console just to debug the game is breaking the immersion for me.

Also, I like your cute icon - it looks familiar to a character I've seen before. : P
Extra Fluffy  [author] 4 May, 2017 @ 4:32am 
Thank you :)
I think it is an oversight from bethesda, but that's an annoying oversight.

This fix, and many others are included in the unofficial skyrim patch (uskp), though i'm not sure if it is available on the workshop
Ali'Sys ⛧ 3 May, 2017 @ 8:01pm 
Thank you so much for adding this mod to the workshop.

Have to wonder, why isn't this code already ADDED to the game to begin with; is Bethesda trying to screw with us?

It's funny actually, this is a must-have for people like myself playing as a Breton WITH the Atronach Stone. I just HAD to find something to fix this as it was becoming absolutely enfuriating being unable to use magic thrown at me (because my gear is enchanted for heavy melee combat & archery with stealth, not magic combat) and not able to convert what I've collected into something that would help me to overwhelm them.

If anyone's reading through these comments and playing as a Breton / Atronach Stone-nut, mods such as this are HIGHLY recommended.
D 25 Nov, 2015 @ 2:12pm 
thats weird. well, if u do manage to fix staves as well that would be great lol i can live with just using summoning spells though
Extra Fluffy  [author] 24 Nov, 2015 @ 5:39am 
Yeah, the mod only edits the spells, but for some reason I can't reupload a new version on the workshop. I'll have to figure it out before I can update it.
D 23 Nov, 2015 @ 4:38pm 
staffs arent affected by this mod.
The Dude 3 Jan, 2014 @ 9:06am 
The Sanguine Rose still doesn't work correctly so 50% of the time you waste charge