Stellaris

Stellaris

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Scarecrow's Trait Compendium
   
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20 Dec, 2016 @ 10:39am
23 Feb, 2018 @ 2:59pm
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Scarecrow's Trait Compendium

Description
Test mod please ignore.

A collection of traits curated from from trait mods that have sadly been neglected for a long time, and a few I have created myself.

A key feature of this mod are the superlative versions of base game traits, for example Intelligent. There are now three more complementary 'Intelligent' traits - Highly Intelligent, Extremely Intelligent and Immensely Intelligent.

Full List of traits will be added to this description page at some point. This mod evolved from something I used in the past for development purposes, and so it is still an early release stage. Traits will be added/tweaked/removed without warning.

Compatibility

Overwrites the '00_species_traits.txt' file. Any other mod that does this will be incompatible, however it is much better practice for modders to not overwrite this file if they can possibly help it. I can't, because if I didn't overwrite this file the trait selection screen would dump all my lovely traits to the bottom of the list and I don't think my OCD could take it. Remember, this was intended for personal usage and it's still coded to that effect.

Remember that many Bothrians died to bring you this information.
46 Comments
Freeasabird🕊 8 Jan, 2023 @ 10:32am 
Any chance for an Update? :/
kuyan-judith 11 Jul, 2020 @ 3:33am 
Is it okay if I use some of your icons from this mod for a trait overhaul mod I'm making?
Maya 23 Aug, 2019 @ 8:02pm 
Well, I guess I'll try and fix the mod my self, its not broken, just needs a little update on the trait effects. If scarecrow gives me a greenlight I'll release the fixed version.
Shnozberry83 10 Dec, 2018 @ 3:49pm 
Any chance of seeing this updated? after your done with your other mods maybe?
Strife 2 Nov, 2018 @ 2:19am 
please oh please update this masterpiece
[Khorne] Shits'N'Giggles 16 Mar, 2018 @ 6:35am 
Hey if you still update this it would be nice to have a few more negative traits that i can pick up.
FrozenGarden 29 Jan, 2018 @ 5:11am 
Hi, This is a great mod make me and AI go extra mile on the trait picking. Just did you changed the trait points and pick numbers in your mod as well? I use a More Trait mod, but when I am using yours, that mod's effect just gone. If not could you please see into that? I really like your mod and hope to play with it, thank you.
Deon ☣ 18 Dec, 2017 @ 2:44pm 
The only hint I can give is that for whatever reason, the custom habitability traits just lose any stats when this is active, and default ones are reset to vanilla.

I even tried to name your mod to go before in the load list (! in front), but it does not help).. :(
Deon ☣ 18 Dec, 2017 @ 2:34pm 
Actually I don't get why it happens, because Planetary Diversity makes its own 01_species_traits.txt. I will have to check it deeper, or someone with more knowledge with modding may help here :).
Deon ☣ 18 Dec, 2017 @ 2:31pm 
The mod is great, but I assume because it overwrites the traits, it breaks compatibility with many popular mods that depend on changed habitability, i.e. Plantary Diversity.

If you find time and desire to release some kind of a compatibility patch, or if someone with a know-how can do it, I am sure a lot of people would appreciate it a lot :).