Insurgency

Insurgency

36 hodnocení
ins_bridgeatremagen_coop
   
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Maps (co-op): Checkpoint, Hunt, Outpost, Conquer
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171.959 MB
21. pro. 2016 v 3.17
31. pro. 2016 v 3.16
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ins_bridgeatremagen_coop

Popis
This is a COOP only port/semi-conversion of original DOI version Here.

Credits to Third Eye and RushTheBus

Changes from DOI version:
  • Reduxed Outpost/Conquer mode and added Hunt mode.
  • Made adjustments to bridge to allow bots to traverse from top to bottom bridge.
  • Converted all foliage to prop_foliage so bots cannot see through them and players/bots can move through them.
  • Removed some foliage/tree to reduce entdata but also keep original feel of map.
  • Re-generated entire nav_mesh and optimized it fully to prevent any bots getting stuck and to flow more naturally.
  • Reduxed Checkpoint spawns completely while keeping original capture zones (slightly tweaking them).
  • Reduced barbwire damage since bots are dumb. Made barbwire a non-solid but mapped nav_mesh as if they were solid

    Update: Dec 24 @ 1:10am ( edit )
    -Removed more entites to reduce entdata, possibly mitigate crashing. This included mostly foliage and prop_explosives. Entdata went from 131% to 100% which should help stability.
    -Updated bridge spawns to lower spawnzone area size to possibly reduce lag.
    -Other Optimizations

    Update: Dec 25 @ 1:21pm ( edit )
    -Made lower half of the bridge world geometry (was func_detail before). Hopefully this will mitigate bridge lag.
    -Manually added back func_detail brushes that got reverted.
    -Converted water into cheap water for increase FPS.
    -Removed Push trigger in water, not sure if this was causing bridge lag too.

    Update: Dec 31 @ 3:16am ( edit )
    -Adjusted B spawns and B Zone to for checkpoint to make it a little easier.
    -Adjusted Bridge spawns/zone to hopefully reduce lag.
Počet komentářů: 10
qqqqqqq 27. kvě. 2018 v 21.00 
Thanks for the effort on this map. Unfortunately, it seems bots can see through foliage and possibly smoke from vehicle fires (even though the description says this has been fixed). I keep getting picked off near spawn by bots I can't see that shoot through the bushes from far away.
Nullifidian 29. čvc. 2017 v 5.33 
Made it work. Had to make file ins_bridgeatremagen.vmt instead of ins_bridgeatremagen_coop.vmt
Daimyo  [autor] 5. dub. 2017 v 23.53 
Not sure, should work in theory unless the map has its own and its not working for some odd reason
Nullifidian 24. bře. 2017 v 9.03 
Can't make map vote image to show up. I done custom images for over 16 maps with no problems, but on this 1 it doesnt work for some reason. Got both files ins_bridgeatremagen_coop.vmt and ins_bridgeatremagen_coop.vtf
Daimyo  [autor] 25. pro. 2016 v 13.23 
Made an update to hopefully fix bridge lag, please report. Merry Xmas everyone!
Daimyo  [autor] 24. pro. 2016 v 3.19 
Still looks like we got bridge lag.. ill have to debug further
Ying Moss-Hunter 22. pro. 2016 v 10.02 
i didn't see texture flickering but had some jittering and lag but I was at 100 ping when it happened. probably just the server itself. GREAT map when you have an organized team. also the server i was on was custom with minimal hud so it was very immersive.
Mamba 22. pro. 2016 v 7.17 
6 players, ~20 bots, checkpoint, played to end: no stability issues. A bit laggy at times and the flickering is annoying on A and B, less frequent elsewhere. Dual-level bridge reminds me of "Halo", nicely done. Everyone enjoyed the map...thanks!
Daimyo  [autor] 21. pro. 2016 v 13.57 
@Dog how many players were in server when it crashes? What game mode? Is there an obvious pattern? ie. always crashes after capturing a point, or after a counter attack, or on point C always.
Daimyo  [autor] 21. pro. 2016 v 9.32 
@Dogman, so the server crashed with buffer overload?

How many players/bots etc. were on? It might be due to the ent data being so full, can you see if its consistent?