Insurgency

Insurgency

ins_bridgeatremagen_coop
10 Comments
qqqqqqq 27 May, 2018 @ 9:00pm 
Thanks for the effort on this map. Unfortunately, it seems bots can see through foliage and possibly smoke from vehicle fires (even though the description says this has been fixed). I keep getting picked off near spawn by bots I can't see that shoot through the bushes from far away.
Nullifidian 29 Jul, 2017 @ 5:33am 
Made it work. Had to make file ins_bridgeatremagen.vmt instead of ins_bridgeatremagen_coop.vmt
Daimyo  [author] 5 Apr, 2017 @ 11:53pm 
Not sure, should work in theory unless the map has its own and its not working for some odd reason
Nullifidian 24 Mar, 2017 @ 9:03am 
Can't make map vote image to show up. I done custom images for over 16 maps with no problems, but on this 1 it doesnt work for some reason. Got both files ins_bridgeatremagen_coop.vmt and ins_bridgeatremagen_coop.vtf
Daimyo  [author] 25 Dec, 2016 @ 1:23pm 
Made an update to hopefully fix bridge lag, please report. Merry Xmas everyone!
Daimyo  [author] 24 Dec, 2016 @ 3:19am 
Still looks like we got bridge lag.. ill have to debug further
Ying Moss-Hunter 22 Dec, 2016 @ 10:02am 
i didn't see texture flickering but had some jittering and lag but I was at 100 ping when it happened. probably just the server itself. GREAT map when you have an organized team. also the server i was on was custom with minimal hud so it was very immersive.
Mamba 22 Dec, 2016 @ 7:17am 
6 players, ~20 bots, checkpoint, played to end: no stability issues. A bit laggy at times and the flickering is annoying on A and B, less frequent elsewhere. Dual-level bridge reminds me of "Halo", nicely done. Everyone enjoyed the map...thanks!
Daimyo  [author] 21 Dec, 2016 @ 1:57pm 
@Dog how many players were in server when it crashes? What game mode? Is there an obvious pattern? ie. always crashes after capturing a point, or after a counter attack, or on point C always.
Daimyo  [author] 21 Dec, 2016 @ 9:32am 
@Dogman, so the server crashed with buffer overload?

How many players/bots etc. were on? It might be due to the ent data being so full, can you see if its consistent?