Transport Fever

Transport Fever

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Parallel Fly Junction Helper Module
   
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Station: Train Station
Track/Street: Track
File Size
Posted
Updated
12.003 MB
25 Dec, 2016 @ 7:48am
9 Jan, 2017 @ 2:51am
10 Change Notes ( view )

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Parallel Fly Junction Helper Module

In 1 collection by DannyT
Mods created by DannyT so far...
12 items
Description
Alpha version: experimental mod which allows you to build double tracks that are in close proximity but with different height, gradient, spacing between parallel tracks, curvature.

*Try NOT to use this with your important save games since this will kept evolving. Need some discussion to finallise the parameters and functionalities.

Known issues:
1. Vector collision: the module will not snap to itself, will try to fix this soon to make things easier. (for now, just use in-game track building tool to connect this module to itself on the other end)
2. Slight Distortion: When locomotives arrives at the module with a curve, there will be a slight distortion.
3. Crash if your cursor accidentally linking elevated track to ground track.
4. Costs are not yet applied

Please find this tool in Train station menu

Below bridge modes were merged into fly junction by EISFEUER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763708927
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784018532

Flying Junction Helper also available on transportfever.net
https://www.transportfever.net/filebase/index.php/Entry/2624-Parallel-Fly-Junction-Helper-Module/

If you like my mods and would like to support me, please click the donate button below !
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Popular Discussions View All (1)
7
28 Dec, 2016 @ 11:43am
Parameters to give in the build menu
DannyT
52 Comments
blitterswijk041275 30 Dec, 2024 @ 1:23am 
is it possible to make this mod avaible for Transport Fever 2?
Dan 31 Jul, 2017 @ 10:52pm 
Hmm, actually, seems the "bridge ramp" mod on transportfever.net lacks a fair bit compared to this mod - like degrees of curvature, and exact gradients. I'll stick with this one for now, and just delete the second track as and when I need to. If you do find time to expand the mod to have a selectable number of tracks, or even branch off a separate 1-track version, that'd be amazing.
Dan 31 Jul, 2017 @ 10:16pm 
Hey, just wanted to say a HUGE thanks for this.
I came to suggest a 1-track version, but looks like you already covered that.

It pretty much single-handedly solves all difficulties with laying complex track layouts in the base game - the most crucial being the ability to place a bridge pre-formed, and then simply connect the ends. Removes all the guesswork and mess. Precisely what the game needed... this really is THE essential mod.

Fantastic work!
DannyT  [author] 13 Jul, 2017 @ 7:57pm 
There is a one track version on transportfever.net called bridge ramp.

At the moment I am making a 3D object, once I completely finish that project I will return to this, making better version of this since this is my first attempt at lua coding and the code structure is not too good to accommodate different epoch of bridges ( i.e. obsolete bridge types should be removed from the menu to make space for newer bridge type, in doing so making space for more modern bridge types in the menu )
aantono 12 Jul, 2017 @ 2:12pm 
Just realized that's what the Down/Flat/Up controls do... So that answers my first question (not sure how I've missed that before). What remains is to figure out how to do only 1 track instead of always having 2.
aantono 12 Jul, 2017 @ 2:08pm 
Not sure if this has been asked before, but couldn't find it in the previous comments. My question is about presets... A and B allow for creation of an elevated ramp with one side on the ground and another being elevated. How to get the same configuration achieved without using presets?
Also, is there an option to only do 1 track, instead of 2?
DannyT  [author] 17 Jun, 2017 @ 5:15am 
I don't know if you have seen my saved game, it contains the central flying junction. Click on my profile image to check out my other workshop items !
dean_goddard 17 Jun, 2017 @ 4:55am 
Hi DannyT. Have to say I recognise that photo looking south from Sydney's Central station. As a kid I was always fasinated by that fly/cross-over/under labrynth between Redfern and Central stations.
DannyT  [author] 23 Mar, 2017 @ 3:10pm 
In the latest beta patch they have this new feature: terminal connectivity test (for constructions), don't know if its the one that fixed the distortion when you place this mod as a curve to an existing track.
DannyT  [author] 17 Feb, 2017 @ 5:09pm 
@Coffey90 ever since UG released curved station, it has shown the way for modders to load other mods' data into own mod, I am making major changes to the way this mod make use of other bridge mods, so that I don't need to hard code the part where it load other bridge mods, it will try to make use of other bridge mods as soon as they are available.

I am also trying to improve my lua scripting skills so that I could accommodate future changes without disrupting the existing save games. Though the upcoming changes might disupt the existing saved games.

When its all done the mod will enter beta phase.