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I came to suggest a 1-track version, but looks like you already covered that.
It pretty much single-handedly solves all difficulties with laying complex track layouts in the base game - the most crucial being the ability to place a bridge pre-formed, and then simply connect the ends. Removes all the guesswork and mess. Precisely what the game needed... this really is THE essential mod.
Fantastic work!
At the moment I am making a 3D object, once I completely finish that project I will return to this, making better version of this since this is my first attempt at lua coding and the code structure is not too good to accommodate different epoch of bridges ( i.e. obsolete bridge types should be removed from the menu to make space for newer bridge type, in doing so making space for more modern bridge types in the menu )
Also, is there an option to only do 1 track, instead of 2?
I am also trying to improve my lua scripting skills so that I could accommodate future changes without disrupting the existing save games. Though the upcoming changes might disupt the existing saved games.
When its all done the mod will enter beta phase.
( this behaviour is opposite of what you see in-game, you know when you play the game you can't make curve tracks without placing straight ones first ! the game only know how to make curve tracks when they learnt which direction the user wants the tracks to go )
Trying to find out ways to add straight tracks to the ends to neutralize this. There are other elements that are hidden from players as well that I am trying to rectify. ( vector directions )
Still working on it right now even though this project looked stalled.
When placing a curved section onto the end of an existing rail it says: Terrrain level collision - or something like that, Im using german UI language. I do not have problems with straight sections.
I like it!
I am interested in how I can create a menu for a finished asset or a station to place it higher or lower on the map with altitude adjustment.
The mod is awesome!
Can you explain on www.transportfever.net/lexikon , what we have to modify or modulate a MOD to place it in the game higher or lower? I would like to integrate this function in other mods.
at first,... this Mod is great! But i have the same Problem with "gab between Tracks". But if i coose 1 till 5 the Tracks goes furhter apart. But coose "0" do nothing. So i must save, close Tfp und run the savegame, then are both Tracks without empty space.
Did i coose 1 till 5 i have the same Problem again and multiple Click to a Number like 1 till 5 increases the distance more and more.
Otherwise keep up the good work! A great mod.
@Enzojz, I have added extra gradients, you can check out this madness with 1% gradient and it takes more than 1 km to barely raise enough heights (though still not enough
Please look at this glorious huge interface and suffer from not seeing the other half of the screen !
Hopefully when I provide more gradients to use in the future, it will not make the interface too hard to use.
@Rubber Duck [BE] It works with save games, you can draw out switches and put signals on the fly junction.
@MiSpA51[NL] All the mod do is to plot tracks via coding, it is equivalent to a user laying the same tracks. It avoided some in-game interface limitations.
Thank you @Enzojz for providing the answers both in the comment section and the discussion section !
"Hochbahnviadukt am Rödingsmarkt"
"S-Bahn-Viaduct in Hamburg Hammerbrook"
Add this and above mods into your new game ! If you don't, when you select the last two overpass style your game will crash !!!!
Thx.
I found this too: https://en.wikipedia.org/wiki/Flying_junction
The link has a couple of diagrams that gives you an idea of what your Helper Module can do