Stellaris

Stellaris

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MRSS: Planetary Diversity/MR Star Systems Patch
   
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67.051 KB
31 Dec, 2016 @ 1:00pm
3 Mar, 2018 @ 1:28pm
17 Change Notes ( view )

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MRSS: Planetary Diversity/MR Star Systems Patch

Description
Updated for Cherryh & Apocolypse

Patch for More Realistic Star Systems and Planetary Diversity.

Both of those mods, and this patch are required.

(Let me know if you have any issues. Thanks)
57 Comments
Chastity the Celibate 27 May, 2018 @ 6:55am 
Cool!
Dragon Ferocity  [author] 27 May, 2018 @ 6:54am 
@xnadu27: To use the full version of MRSS and the new version of PD would still require a patch (but a very small patch to change the pre-scripted systems that exist in the new version), however the new version of PD and MRSS: Slim should work without any extra work.
Chastity the Celibate 27 May, 2018 @ 6:53am 
Considering it runs a script at the beginning of the game replacing a percentage of vanilla planets with PD planets, they should spawn wherever vanilla planets can spawn.
Dragon Ferocity  [author] 27 May, 2018 @ 6:51am 
@xnadu27: I'll have to look into it
Chastity the Celibate 27 May, 2018 @ 3:11am 
What about the new PD? I was thinking this patch is unnecessary with that.
Chastity the Celibate 31 Mar, 2018 @ 5:58pm 
Ok
Dragon Ferocity  [author] 31 Mar, 2018 @ 5:49pm 
@xnadu27: It would be better to use MRSS Slim and PD together. That should work just fine.
Dragon Ferocity  [author] 31 Mar, 2018 @ 5:49pm 
@xnadu27: Uh, that's a good question. Unfortunately, this patch will make the game's solar systems spawn as if you had MRSS enabled, however there will be some components of MRSS missing.
Chastity the Celibate 31 Mar, 2018 @ 5:07pm 
Is this necessary for the Slim version?
Dragon Ferocity  [author] 28 Mar, 2018 @ 2:13pm 
@holysarsil: Try This Patch and let me know if you experience any issues. Thanks!