Europa Universalis IV

Europa Universalis IV

275 ratings
Another Stellaris Font
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File Size
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2.967 MB
2 Jan, 2017 @ 8:32am
1 Jul, 2024 @ 5:06am
25 Change Notes ( view )

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Another Stellaris Font

In 1 collection by Prodarit
Bigger interfaces
6 items
Description
This changes many, most, in fact almost all of the written content into the stellaris or century gothic font. So, what makes this mods different from other mods that do the same? Absolutely no conflict with other mods that change the interface.

- How?
Most mods I've seen edit the .gui files. These files describe to the game engine how to generate the interface. This includes images to use for buttons, backgrounds for screens, the size of country shields in any window you open. Where to put any text or sliders or buttons. And the font and font size for all those elements.
Instead of editing the .gui files, this mod simply replaces the font files being used instead of altering the interface files.

- Pros of using this?
Like I said, it's compatible with any mod that edits the .gui files since it doesn't make any edits itself. Any mod that does not make changes to the font, absolutely no conflict possible.
So, it's compatible with a mod that changes say .... the colour of the interface. Or one that changes the size of an interface section. Or one that pretties up a couple of UI elements.

- Cons of using this?
Since this mod does not use the .gui files, it can't tell the game engine where exactly to place text. This means some text will seem a little out of place, like it should be a one or two pixels down or to the left. This should be visible in some of the screenshots as well.
This is not fixable in this mod. As said before, positions for text and images/symbols are set in the .gui files. This mod intentionally does not edit .gui files.

Development note:
Since patch 1.31, the goal of this mod is achieved by having an override file of core.gfx, wherein is defined which files are used for the font types referred to in .gui files. In earlier versions, the actual font files were replaced, as well as the eventwindow.gui file.
Due to it being an _override file instead of a replacement of core.gfx, I'm expecting the mod to maintain maximum compatibilty with all other mods available.

Naturally, Ironman and Achievement compatible.

Direct download for current and older versions is here[www.dropbox.com].

If you feel like giving me a tip/donation,
[ko-fi.com].
100 Comments
Darkwood 20 Jul @ 5:43am 
best mod
mahmut 31 Oct, 2024 @ 3:41am 
i cant play without this mod. thx
Nivek 1 Jul, 2024 @ 6:59am 
I've noticed the font on the hire advisor tab is looking weird after the update
https://imgur.com/a/p4ex3po
Prodarit  [author] 1 Jul, 2024 @ 5:09am 
@AngelRay think I've got a fix in for it.
LordSith 30 Jun, 2024 @ 2:02am 
Prodarit  [author] 29 Jun, 2024 @ 11:57pm 
I've looked into it and it looks like you're right. Didn't think the mod could have such an effect either. But I've only seen it with that one specific mission. 99% of missions looked normal
LordSith 24 Jun, 2024 @ 10:25am 
Hi, I don't know why but I noticed that when I use your mod, some font's color in the reward mission appears weird. See an exemple report on paradox forum, as I thought it was the game itself since I didn't think the mod could mess with colors: https://forum.paradoxplaza.com/forum/threads/incorporate-cavalery-swedish-mission-requirements-tooltip-has-too-much-yellow.1689602/#post-29720027
Prodarit  [author] 15 Jan, 2024 @ 12:13pm 
@RedStick94. Sorry, don't think I can help with that.
RedStick94 15 Jan, 2024 @ 12:24am 
@prodarit I use The Great Exhibition plus the event windows such as Marble Event Window (The Great Exhibition), Decree Event Window, etc. In most of the event windows, the header appears clearly, but those in Marble Event Window are blurry. I am not sure why. Can this be fixed? (The main body text is clear; it's just the title/header.)
Taipan 5 Jan, 2024 @ 8:09am 
Much better than the other font for Stella. Thank you.