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https://imgur.com/a/p4ex3po
@Pope Inter Caetera, please provide a screenshot if you can and confirm this truly is the only mod running while you have this issue. I doubt it though since this mod doesn't touch the file which builds the state window.
Would it be possible to correct that?
When you play in french, the letter "oe" are used in "œ" character, and your mod do not take it into account.
Like for example, the game use the word "manœuvre" but when using your mod, it's displayed as "manuvre"
Would it be possible to correct this?
This is because they added garamond_12 I believe which isn't covered with thos mod's core override.
Thnak you for the years of most beautiful map font.
However, I've updated the mod. It now works a bit differently compared to before. The change is explained in the description. If anyone prefers the old way, follow the dropbox link in the description and use the 1.30 version.
Regarding the Arumba's Font mod, I used it in 1.29 with no issues. It worked well with simple interface mods like Bigger UI as well as graphical overhaul mods, but I didn't test it with anything else. For a vanilla game with minimal mods, it replaced everything pretty much seamlessly.
A unique question that is not compatible with "The Great Exhibition", as the text is truncated in the display window. The "The Exhibition" people created a form of compatibility for the Stellaris user interface. Were it not so, the Other Stellaris font would be perfect. Congratulations.
This mod has some incompatibility with the Banners 4.0 mod.