Europa Universalis IV

Europa Universalis IV

Another Stellaris Font
100 Comments
Darkwood 20 Jul @ 5:43am 
best mod
mahmut 31 Oct, 2024 @ 3:41am 
i cant play without this mod. thx
Nivek 1 Jul, 2024 @ 6:59am 
I've noticed the font on the hire advisor tab is looking weird after the update
https://imgur.com/a/p4ex3po
Prodarit  [author] 1 Jul, 2024 @ 5:09am 
@AngelRay think I've got a fix in for it.
LordSith 30 Jun, 2024 @ 2:02am 
Prodarit  [author] 29 Jun, 2024 @ 11:57pm 
I've looked into it and it looks like you're right. Didn't think the mod could have such an effect either. But I've only seen it with that one specific mission. 99% of missions looked normal
LordSith 24 Jun, 2024 @ 10:25am 
Hi, I don't know why but I noticed that when I use your mod, some font's color in the reward mission appears weird. See an exemple report on paradox forum, as I thought it was the game itself since I didn't think the mod could mess with colors: https://forum.paradoxplaza.com/forum/threads/incorporate-cavalery-swedish-mission-requirements-tooltip-has-too-much-yellow.1689602/#post-29720027
Prodarit  [author] 15 Jan, 2024 @ 12:13pm 
@RedStick94. Sorry, don't think I can help with that.
RedStick94 15 Jan, 2024 @ 12:24am 
@prodarit I use The Great Exhibition plus the event windows such as Marble Event Window (The Great Exhibition), Decree Event Window, etc. In most of the event windows, the header appears clearly, but those in Marble Event Window are blurry. I am not sure why. Can this be fixed? (The main body text is clear; it's just the title/header.)
Taipan 5 Jan, 2024 @ 8:09am 
Much better than the other font for Stella. Thank you.
Prodarit  [author] 14 May, 2023 @ 12:33pm 
@AngelRay, sorry for not responding earlier but I'm not sure I can do that. I'd need to figure out one or two things about making fonts I suspect.

@Pope Inter Caetera, please provide a screenshot if you can and confirm this truly is the only mod running while you have this issue. I doubt it though since this mod doesn't touch the file which builds the state window.
LordSith 20 Apr, 2023 @ 11:56pm 
@Prodarit in case you didn't see previous message

Would it be possible to correct that?
LordSith 18 Apr, 2023 @ 9:44am 
Hi,
When you play in french, the letter "oe" are used in "œ" character, and your mod do not take it into account.
Like for example, the game use the word "manœuvre" but when using your mod, it's displayed as "manuvre"

Would it be possible to correct this?
Prodarit  [author] 20 Dec, 2022 @ 12:47pm 
@Kuollut: Just checked it out. His mod edits the .gui files (see the how section of the description). That has the drawback that it has compatibility issues with any other mod that edits the same .gui file. My mod has no compatibility problems. There's no need for a compatibility patch to use it in combination with say, Extended Timeline or Abennar or The Idea Variation.
༒kuolleempi༒ 19 Dec, 2022 @ 11:11pm 
so what's different than ross-g's mod ?
Espritviril`` 17 Sep, 2022 @ 12:46am 
Best font mod out there, thanks for the update :blissful_creep:
Prodarit  [author] 14 Sep, 2022 @ 8:29am 
Updates
udkudk 14 Mar, 2022 @ 2:34am 
Works fine with no problem in 1.33
=BIA= Narodnik 13 Mar, 2022 @ 12:57pm 
Is there a way to make green text brighter?
Brando 3 Feb, 2022 @ 4:44am 
Excellent mod I can finally read the game without the need of a magnifying glass
Prodarit  [author] 28 Jan, 2022 @ 8:03am 
@Zemurin: Well done finding that. I had taken a look at it when you posted but couldn't find it. Been too busy since then. I'll update ASAP
Zemurin 28 Jan, 2022 @ 12:44am 
So, I located what's the issue with Monument/Great Project names, they use "standard_font" but the mod's core_override.gfx only overrides "standard_18", "standard_22" etc. Since standard_font is an alias for standard_18, all you need to do is copy/paste standard_18 block and replace "18" with "font". Thanx!
Chocolayte 15 Dec, 2021 @ 1:39am 
Can you make another one but with the MRBM font?
Zemurin 20 Nov, 2021 @ 2:53am 
For the fist time in what seems like ages, there is something that need supdating with this mod. Namely the font used in Monument titles (when you open the build submenu of a province view) is not replaced.

This is because they added garamond_12 I believe which isn't covered with thos mod's core override.

Thnak you for the years of most beautiful map font.
Prodarit  [author] 16 Nov, 2021 @ 11:47am 
Just to be sure, you know it's working fine as it is? No need to update the version.
No Eyez 15 Nov, 2021 @ 7:11pm 
this is where all our hopes lie for stellaris font mods
GuyDeGisborne 14 Aug, 2021 @ 1:18am 
thank you so much, I like to use and read this font
Aaronnum I 9 Jul, 2021 @ 12:51am 
Great! Thanks so much!
Prodarit  [author] 9 Jul, 2021 @ 12:49am 
There was a conflict in the past but because of the new method, the conflict is resolved.
Aaronnum I 8 Jul, 2021 @ 4:28pm 
Hello. This new compatibility will be applied to The Great Exhibition?
griffrawk 21 May, 2021 @ 2:17am 
Thank you. Now I can read the text, easier on my poor old eyes.
Prodarit  [author] 17 May, 2021 @ 2:37pm 
@Vector: Not having a problem when I run it myself. Besides that, the only file the mod uses hasn't changed since 28-04, meaning if it for you worked with 1.31.1, it must still work now.
Prodarit  [author] 17 May, 2021 @ 5:03am 
I'll look into it if I can tonight
Vector Strike 17 May, 2021 @ 3:48am 
This one crashes the game at latest patch (1.31.3)
kingslayer 2 May, 2021 @ 2:40am 
Thank you sir, i appreciate it!
Prodarit  [author] 1 May, 2021 @ 1:42pm 
@Kingslayer: You could've used the old version, no problem.
However, I've updated the mod. It now works a bit differently compared to before. The change is explained in the description. If anyone prefers the old way, follow the dropbox link in the description and use the 1.30 version.
kingslayer 1 May, 2021 @ 2:47am 
U gonna update it for 1.31?
JESUS PRICE 22 Jan, 2021 @ 5:11am 
great mod! I can finally play with my favourite UI Mod. just a little wish - is it possible to change the colour of your font? it is just a little bit too dark for my taste and sometimes hard too read. anyway, big thanks and great work!
jclaiborne2007 22 Jan, 2021 @ 3:36am 
i have a 1440p monitor set at 1080x1200 with this font mod running extended timeline and it looks good with the caveat that screen size is shrunken a bit but at least the fonts are readable. Not much longer before i dump the lazy pi devs forever.
LifeofGesture 8 Jul, 2020 @ 9:38pm 
@Prodarit I believe core.gfx controls the sprites and fonts that the user interfaces use. So primary conflicts would be major overhaul mods and other font mods. The two conflicts I could find in my mod folder was with 'MEIOU and Taxes' and 'Roboto Font' mods.
Xedict 26 Jun, 2020 @ 9:33pm 
Thanks for the mod; started using Stellaris fonts one day and haven't been able to go back.

Regarding the Arumba's Font mod, I used it in 1.29 with no issues. It worked well with simple interface mods like Bigger UI as well as graphical overhaul mods, but I didn't test it with anything else. For a vanilla game with minimal mods, it replaced everything pretty much seamlessly.
Prodarit  [author] 24 Jun, 2020 @ 2:25am 
@MarkedOne: I might take a closer look later but first glance is that it alters the core.gfx file. I imagine editing that would generate way more conflict situations with other mods. If you have any experience with that mod, do you know if it had conflicts with other mods?
Elegon 23 Jun, 2020 @ 3:26pm 
Have you looked at Arumbas Fonts? This Mod managed to make the Event Window work with a black Font (this Mod is now broken though but it worked before) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1551292122
Prodarit  [author] 17 Jun, 2020 @ 7:23am 
Yeah, the event window has been a bit troublesome from day 1. If I didn't add the eventwindow file, it'd be black text like this . Not particularly legible either I think. It's an issue that keeps coming back, whatever I've tried so far.
syracuse 17 Jun, 2020 @ 2:05am 
Are the events supposed to use the white Stellaris font? Barely legible that way.
Grunger 16 Jun, 2020 @ 4:18pm 
Hello, I would like to say that this is the best font mod for EUIV. Others who try to maintain a Stellaris fountain fail to do their part.

A unique question that is not compatible with "The Great Exhibition", as the text is truncated in the display window. The "The Exhibition" people created a form of compatibility for the Stellaris user interface. Were it not so, the Other Stellaris font would be perfect. Congratulations.
Prodarit  [author] 16 Jun, 2020 @ 2:50pm 
Can't be. I just now checked the files in Banners 4.0 and there are no conflicting files. If you're experiencing an issue, the cause will have to be a different mod.
Vector Strike 16 Jun, 2020 @ 1:47pm 
Hello!
This mod has some incompatibility with the Banners 4.0 mod.
Picobacsi 11 Jun, 2020 @ 3:12am 
I can see again! You're awesome, thanks a lot! :steamhappy:
kristian444 11 Jun, 2020 @ 1:07am 
@Prodarit Awesome, thanks for the update!