RimWorld

RimWorld

46 ratings
No Outdoor Needs Effect
   
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Mod, 1.0, 1.1, 1.2, 1.3
Tags: 0.9
File Size
Posted
Updated
1.687 KB
10 Jan, 2017 @ 10:47am
20 Jun, 2023 @ 5:48am
9 Change Notes ( view )

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No Outdoor Needs Effect

Description
Colonists no longer care if they are indoors for too long.
Popular Discussions View All (1)
0
13 Apr, 2018 @ 6:25pm
Github link?
ChewedPencil
34 Comments
マスキュリン  [author] 20 Jun, 2023 @ 5:50am 
Updated, shouldn't give a warning message anymore. :bbtcat:
Djura 19 Jun, 2023 @ 8:30pm 
Any chance you could update this? I love this mod!
Viper 26 Sep, 2021 @ 10:32pm 
I think I know what VeryPog is talking about. The "Need_Indoors" is indeed triggered by "Undergrounder" trait (non-DLC), but it's bugging out and not recognizing indoors/outdoors for my 1.3 game. Using debug inspector I've found that it moves randomly, not seeming to correspond to anything in the gameworld that I can tell.

At the moment, it's hovering around 0.5, give or take, which means an "Outdoors - I've been outside too much lately" -3 mood debuff to all my Undergrounders at all times, even if they have never, ever seen the sun (I have a child-of-the-colony Undergrounder that has literally never left the cave complex since birth.)

Probably a mod conflict, who knows if it's a vanilla error, who plays vanilla?
マスキュリン  [author] 28 Jul, 2021 @ 10:30am 
There exists a NeedIndoor doing exactly this. But it is probably triggered by some trait which needs one of the DLCs? I'm not sure.
VeryPog 28 Jul, 2021 @ 10:05am 
Can you add same for outdoors?

just outdoors. I shouldn’t be outdoors. Mood-1
...
brutal outdoors. These open spaces are driving me insane! Mood-8
Phantom Actual 27 Jul, 2021 @ 8:21pm 
The mod I was so desperately looking for. Thanks!
Nesano 10 Mar, 2021 @ 4:48pm 
Ah, cool. Thanks.
マスキュリン  [author] 10 Mar, 2021 @ 4:13pm 
Yes. I updated the supported versions so it doesn't show a warning anymore for 1.2.
Nesano 10 Mar, 2021 @ 3:34pm 
Will this work with 1.2?
test 14 Apr, 2020 @ 8:43am 
i have this mod in real life