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wierd right now tried to post this in the golden rupee mod post so feel free to delete comment if a similer comment appears in said comment section)
that said (and I don't know if it'd be possible...but) a mod that dynamically morphs and recolors pixel drops/chest slots to the highest color tier rupee based on stack size would be awesome, so 1-4 pixels = green rupee 5-9 = blue rupee 10-19 = yellow rupee 20-49 = red rupee 50-99 = purple rupee 100-299 = silver rupee and 300+ = gold rupee (that's based on the base values that has been the standard since Windwaker, thus I'm assuming that's the final true rupee value scale Nintendo settled on)
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also, I just sorta lived with it as I used the mod before, but a 50~75% sfx volume reduction would be a nice update if it's not in there already (haven't played in a while and back for 1.4)
dont get me wrong, the mod is EPIC and i wouldnt ask to change anything about it. As a zelda fan this mod makes the whole game a LOT more zelda-esq :3
If your volume is the issue here your sarcasm is unnecessary.