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A bit weird that units that are using blunt club/mace/hammer-like weapons counts as units armed with axes(although technically an axe could, in a way, be considered blunt weapons when they actually are blunt, and even a bluntened axe is a dangerous weapon).
If you don't care about doing it for TW1, you could always port your mods over to TW2(if you haven't already) and rectify that error in that game(again, if you haven't already hehe ;P). :D Cool mod in general otherwise.
Or do you mean open the full program with all combinations of mods?
I appreciate your patience. I apologize for my unfamiliarity.