Reassembly

Reassembly

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The Seredim Embassy
   
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301.477 KB
14 Jan, 2017 @ 4:02pm
17 Feb, 2018 @ 7:12pm
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The Seredim Embassy

In 1 collection by 𝄈𝄈 Husk 𝄈𝄈
Husk's Lore Faction mods
4 items
Description
In Transition Phase!

Quick description
Welcome to the Seredim Embassy, a manely automonous faction seeking a purpose in the far reaches of space.
This faction stands as a powerful enemy to the unprepared, and relies on speed and powerful forward firing lasers to despatch their foes. Having a small but reliable arsenal of weapons, the seredim keep to there colourful ways with blinding light in hopes to find peace away from conflict. Overall enjoy and as always recommend using splinters graphics overhaul mod with this :)

About the Seredim Embassy
This mod adds around 24+ blocks to the game along with the fleets. The early game with this faction is spent picking the right fights with enemy ships who are unable to manuever away from your powerful particle beams. Seredim ships should try to rely on speed as their main weapon, and should use shields as much as possible due to the weak hull the faction holds.

Hope you enjoy any feedback is appreciated.

Faction stats

(1-100 50 being the vanilla factions average balance)

Faction Power lvl-68
Faction Relationship-Peaceful/Neutural
Faction Components Palette-Small
Faction Primary Colour-Pink/Cyan-Can bug out when playing...
Faction Strength-Speed and powerful shields in most cases
Faction Weakness-Though they have turreted weapons, they lack any power over the particle beams, thus making the faction need speed to make use of them. Also the hull is weaker than other factions.

Long lore
-See in collection

Short lore

The Seredim is a strange species with a fleet comprised of almost all droids. It's known that the seredim first appeared after the second awakening through a wormhole in Ravenger space, and have since traveled from system to system searching and survaying. Though powerful and quick, the most strange thing with the Seredim is their lack of care, bordering other factions space and sectors keeping to them self's with no regard to hostility. Not only this but contact with them seems impossible at first glance, with most of their fleets being AI driven.

The only form of contact ever made was between a 3 way battle between Order, Seredim, and DPA ships. The contact followed with captain Kurvo being helped, and eventually saved by the Seredim ships, only to be given an almost premade message from an AI. The captain says that till this day he hopes to see the faces that saved him that day, but hopes that it's more than mear programming.

Will you try to seek harmony, or will you break everything to stop it.

This mod was created with the help of TTFTCUTS Reassembly web development kit (RWDK)
Highly recommended for faction mods.
10 Comments
𝄈𝄈 Husk 𝄈𝄈  [author] 31 Aug, 2017 @ 4:46pm 
Hmm, i may know one of the reasons. In any case i have had this happen with corrupted ships. ill look into it tomorrow, however i will most likely try to get my remastered version of it done in the next week to compensate. This faction was really buggy when i was making it due to some stuff that did not turn out right :P, so i kind of hate it lol.
ŁøřđĦδƄäŕŧ 31 Aug, 2017 @ 4:12pm 
(Sorry for the double post) So I was playing around with this mod a little bit more, and I can safely say that the problem is with the mod itself, as before when I used this mod, I had other mods active, however, even with them off I still get that error... Sorry I could not narrow it down for you as this error seems to be very inconsistant in that it will sometimes happen or it sometimes won't happen (but it always eventually happens sooner or later). Again the issue definitley seems to involve purchasing an item (this error can occur with almost any item) and then going to the fleet screen.
ŁøřđĦδƄäŕŧ 26 Aug, 2017 @ 6:19am 
(Sorry for dragging you back into this after a year or so) I have been playing around with this issue, and I noticed, that it is not actaully the Seredim power plant itself that is causing this, In fact I am not sure what is causing this exactly. However, it seems to have to do with purchasing an item, then going to the fleet screen. Now in my fleet screen, I have imported all Seredim ships and stations into my fleet control panel, maybe the unlocking of a certain ship/station is casuing the game to bug out. See if you can get the glitch to happen by doing what I have done.
𝄈𝄈 Husk 𝄈𝄈  [author] 25 Aug, 2017 @ 6:32pm 
Hmm, I have not touched this mod in a good year+ now so im not in the best place to go fixing it. That said i have looked into it on my end and found that it is fine on my end. Could you completly verify that it is indeed the power plant block, if so ill do a small update with some changes to see if the issue is fixed.
ŁøřđĦδƄäŕŧ 25 Aug, 2017 @ 4:41pm 
I seem to have found a bug that crashes my game:

Code: EXCEPTION_ACCESS_VIOLATION, Flags: 0, PC: 0x01158E4A
Invalid Read to 0x00000000
In module: 'ReassemblyRelease.exe'

This seems to happen after I purchase, or I guess 'decrypt' the "Seredim power plant", and go to the fleet screen.
𝄈𝄈 Husk 𝄈𝄈  [author] 7 Feb, 2017 @ 12:31pm 
Fixed up most of the factions problems.
I have fiddled with the shield, but found the colour sceme to just always make the shield colour very dense. Thus the shield will probably stay the same, though i will change the colour at some point when i have come up with one.

Some larger ships have been added with the capability to produce ships also.

This is more of a sub faction compared to my other faction mods so dont expect anymore blocks.(Mosly becsue i used up all the block id room i had saved up for them :steamfacepalm: )
𝄈𝄈 Husk 𝄈𝄈  [author] 17 Jan, 2017 @ 10:42am 
Adding on to what i said due to steam comment restrictions(tfw). If anyone else has this bug occuring due say. I dont know if it's only my end or not. The trianic Raiders have the opposite effect funny enough at times to their ships, so i hope to look into that aswell.
𝄈𝄈 Husk 𝄈𝄈  [author] 17 Jan, 2017 @ 10:39am 
Prof. von Calamity- Thanks. I also dont like the shields colour effect at the moment either. I did a last minute change to them before the upload, and hoped it would do for now. The reason for this is because the "Bug" made all ships appear darker, and thus made an awful dark almost grey black colour that i severly hated to the shields.

The bug is caused from my own horrible mod management and occurs by 2 things.(Keep note modders)

It can occur if you make ships and change the overall faction colour in the faction file, though im not 100% sure on this.
It can occur when you build a ship ingame and change the original faction colour, and then export it. Then adding it into the overall mod. This causes a bunch of problems, and fixing it seems impossble and time consuming as it stands.

Thankfully this only happens on my end when you play the faction your self, not when it spawns in your world AI controlled.
Prof. von Calamity 17 Jan, 2017 @ 9:48am 
@Tankhusk:


Firstly -- cool mod!


"Faction Primary Colour-Pink/Cyan-Can bug out when playing..."

Interesting; why is this?


On a related note, the default color for the shield bubbles needs some help.

Considering the fragility of Seredim ships and their strong reliance upon shields instead, the smoky and thick gray currently assigned here makes the hulls' blocks too obscured. The lack of translucence is even worse with multiple shield bubbles overlapping. The end effect is just too opaque. Please consider using a somewhat lighter/thinner shade of color as the default shield color. Thanks.


This is an intriguing mod and I'm looking forward to using it against vanilla factions. :steamhappy: Thank you for sharing it with us!
𝄈𝄈 Husk 𝄈𝄈  [author] 15 Jan, 2017 @ 8:27am 
The energy consumption for some of the weapons are soon to change, as well as the overall power of some turreted weapons.