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Code: EXCEPTION_ACCESS_VIOLATION, Flags: 0, PC: 0x01158E4A
Invalid Read to 0x00000000
In module: 'ReassemblyRelease.exe'
This seems to happen after I purchase, or I guess 'decrypt' the "Seredim power plant", and go to the fleet screen.
I have fiddled with the shield, but found the colour sceme to just always make the shield colour very dense. Thus the shield will probably stay the same, though i will change the colour at some point when i have come up with one.
Some larger ships have been added with the capability to produce ships also.
This is more of a sub faction compared to my other faction mods so dont expect anymore blocks.(Mosly becsue i used up all the block id room i had saved up for them
The bug is caused from my own horrible mod management and occurs by 2 things.(Keep note modders)
It can occur if you make ships and change the overall faction colour in the faction file, though im not 100% sure on this.
It can occur when you build a ship ingame and change the original faction colour, and then export it. Then adding it into the overall mod. This causes a bunch of problems, and fixing it seems impossble and time consuming as it stands.
Thankfully this only happens on my end when you play the faction your self, not when it spawns in your world AI controlled.
Firstly -- cool mod!
"Faction Primary Colour-Pink/Cyan-Can bug out when playing..."
Interesting; why is this?
On a related note, the default color for the shield bubbles needs some help.
Considering the fragility of Seredim ships and their strong reliance upon shields instead, the smoky and thick gray currently assigned here makes the hulls' blocks too obscured. The lack of translucence is even worse with multiple shield bubbles overlapping. The end effect is just too opaque. Please consider using a somewhat lighter/thinner shade of color as the default shield color. Thanks.
This is an intriguing mod and I'm looking forward to using it against vanilla factions.