Reassembly

Reassembly

The Seredim Embassy
10 Comments
𝄈𝄈 Husk 𝄈𝄈  [author] 31 Aug, 2017 @ 4:46pm 
Hmm, i may know one of the reasons. In any case i have had this happen with corrupted ships. ill look into it tomorrow, however i will most likely try to get my remastered version of it done in the next week to compensate. This faction was really buggy when i was making it due to some stuff that did not turn out right :P, so i kind of hate it lol.
ŁøřđĦδƄäŕŧ 31 Aug, 2017 @ 4:12pm 
(Sorry for the double post) So I was playing around with this mod a little bit more, and I can safely say that the problem is with the mod itself, as before when I used this mod, I had other mods active, however, even with them off I still get that error... Sorry I could not narrow it down for you as this error seems to be very inconsistant in that it will sometimes happen or it sometimes won't happen (but it always eventually happens sooner or later). Again the issue definitley seems to involve purchasing an item (this error can occur with almost any item) and then going to the fleet screen.
ŁøřđĦδƄäŕŧ 26 Aug, 2017 @ 6:19am 
(Sorry for dragging you back into this after a year or so) I have been playing around with this issue, and I noticed, that it is not actaully the Seredim power plant itself that is causing this, In fact I am not sure what is causing this exactly. However, it seems to have to do with purchasing an item, then going to the fleet screen. Now in my fleet screen, I have imported all Seredim ships and stations into my fleet control panel, maybe the unlocking of a certain ship/station is casuing the game to bug out. See if you can get the glitch to happen by doing what I have done.
𝄈𝄈 Husk 𝄈𝄈  [author] 25 Aug, 2017 @ 6:32pm 
Hmm, I have not touched this mod in a good year+ now so im not in the best place to go fixing it. That said i have looked into it on my end and found that it is fine on my end. Could you completly verify that it is indeed the power plant block, if so ill do a small update with some changes to see if the issue is fixed.
ŁøřđĦδƄäŕŧ 25 Aug, 2017 @ 4:41pm 
I seem to have found a bug that crashes my game:

Code: EXCEPTION_ACCESS_VIOLATION, Flags: 0, PC: 0x01158E4A
Invalid Read to 0x00000000
In module: 'ReassemblyRelease.exe'

This seems to happen after I purchase, or I guess 'decrypt' the "Seredim power plant", and go to the fleet screen.
𝄈𝄈 Husk 𝄈𝄈  [author] 7 Feb, 2017 @ 12:31pm 
Fixed up most of the factions problems.
I have fiddled with the shield, but found the colour sceme to just always make the shield colour very dense. Thus the shield will probably stay the same, though i will change the colour at some point when i have come up with one.

Some larger ships have been added with the capability to produce ships also.

This is more of a sub faction compared to my other faction mods so dont expect anymore blocks.(Mosly becsue i used up all the block id room i had saved up for them :steamfacepalm: )
𝄈𝄈 Husk 𝄈𝄈  [author] 17 Jan, 2017 @ 10:42am 
Adding on to what i said due to steam comment restrictions(tfw). If anyone else has this bug occuring due say. I dont know if it's only my end or not. The trianic Raiders have the opposite effect funny enough at times to their ships, so i hope to look into that aswell.
𝄈𝄈 Husk 𝄈𝄈  [author] 17 Jan, 2017 @ 10:39am 
Prof. von Calamity- Thanks. I also dont like the shields colour effect at the moment either. I did a last minute change to them before the upload, and hoped it would do for now. The reason for this is because the "Bug" made all ships appear darker, and thus made an awful dark almost grey black colour that i severly hated to the shields.

The bug is caused from my own horrible mod management and occurs by 2 things.(Keep note modders)

It can occur if you make ships and change the overall faction colour in the faction file, though im not 100% sure on this.
It can occur when you build a ship ingame and change the original faction colour, and then export it. Then adding it into the overall mod. This causes a bunch of problems, and fixing it seems impossble and time consuming as it stands.

Thankfully this only happens on my end when you play the faction your self, not when it spawns in your world AI controlled.
Prof. von Calamity 17 Jan, 2017 @ 9:48am 
@Tankhusk:


Firstly -- cool mod!


"Faction Primary Colour-Pink/Cyan-Can bug out when playing..."

Interesting; why is this?


On a related note, the default color for the shield bubbles needs some help.

Considering the fragility of Seredim ships and their strong reliance upon shields instead, the smoky and thick gray currently assigned here makes the hulls' blocks too obscured. The lack of translucence is even worse with multiple shield bubbles overlapping. The end effect is just too opaque. Please consider using a somewhat lighter/thinner shade of color as the default shield color. Thanks.


This is an intriguing mod and I'm looking forward to using it against vanilla factions. :steamhappy: Thank you for sharing it with us!
𝄈𝄈 Husk 𝄈𝄈  [author] 15 Jan, 2017 @ 8:27am 
The energy consumption for some of the weapons are soon to change, as well as the overall power of some turreted weapons.