Garry's Mod

Garry's Mod

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ttt_minecraft_expedition_small
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
9.609 MB
15 Jan, 2017 @ 7:47pm
15 Jun, 2017 @ 1:26pm
4 Change Notes ( view )

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ttt_minecraft_expedition_small

Description
Are you ready for yet another adventure?

A modified and smaller version of the popular ttt_minecraft_expedition map for the Trouble in Terrorist Town Gamemode.

Improved versison by Virunas: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417327779


=== Feature List ===

Theme: Expedition

Location: On top of a jungle mountain ledge/plateau

Map size: Medium

Unique locations:
  • The explorer camp
  • Jungle area
  • Old hollow tree
  • Lake
  • Anchient temple
  • The Nether

Changes compared to the original map:
The goal was to compress or remove areas of the map to allow for a smaller layout. The throne room has been directly integrated into the temple entrance hall. The large cave and the teleportation mines have been removed and replaced with paths connecting different parts of the map, which should allow for more freedom when it comes to walking around. All map interactions like traitor buttons, crafting, traitortester activation, ect are mostly untouched, some are given a new position to fit into the new layout such as the crafting and traitor room. While the jungle and nether are untouched, the whole traitortester has been redesigned and now works with a single person.


=== Missing Features (To-Do List) ===
  • remove Herobrine



=== Credits ===
Maps (i used some brushes from these):
ttt_minecraft_b5
ttt_minecraftcity_v4

Textures:
minecraft
eNnerGy
marca

Sounds:
minecraft


Feel free to leave some feedback and/or suggestions. I will keep improving this map with your help.
Have fun playing.
28 Comments
unobtanium  [author] 6 Feb @ 1:22pm 
An updated fan-made version with fixes and improvements can be found here (much thnaks to V irunas):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417327779
Virunas 29 Jan @ 7:53pm 
damagelog support for the sword that is.
Virunas 29 Jan @ 7:53pm 
Hey! I'm planning on 1) adding damagelog support and 2) fixing that spot in the nether.
Do you mind if I make the addon public?
unobtanium  [author] 18 Oct, 2018 @ 2:14pm 
I see. No problem! Always fun to see people still playing my maps :)
[MZK]Lightning 18 Oct, 2018 @ 3:01am 
Unobtainium,

First off, thanks for your repsonses. They were very helpful.

As for the issue, it's not a problem anymore since one of the upper staff members of our community has declared the area as out of bounds/off-limits.

This is why I was seeking a statement of whether or not the issue was intentional. It was because the upper staff couldn't do anything about it without a statement from you declaring that people were not supposed to enter that cave area under your original design of the map.

I thank you for your help in ridding us of this problem.

---Lightning (AKA "Frightening")
unobtanium  [author] 15 Oct, 2018 @ 11:33am 
In the meantime I could refer you to my newest map, kind of similar to this one, but without the nether. It's called ttt_minecraft_vertical_expedition.
unobtanium  [author] 15 Oct, 2018 @ 11:31am 
Hello there,

I am impressed that after all this time, you still found something new to "abuse". This is definitely not intentional ^^

I sadly dont have the original map editor file anymore. I only have the decompiled version which is missing a lot of the visgroups in order to make the compile time of the map lower. If I would fix this issue, then I would have to redo these visgroups first, which will take up a few hours of time (easily a handful of hours). And I sadly dont have the time currently.

Is this a map breaking issue for you? Because it will most likely take a few weeks until this issue is fixed.
[MZK]Lightning 12 Oct, 2018 @ 10:13am 
Hello unobtanium,

I'm writing to report an issue with this map to see whether or not it was intentional or unintentional when you first made the map.

The issue is with the lavafall in the Nether portion of the map. Somehow or another, some of the users of our community have been able to enter into the cave that the lavafall originates in without being killed by the lava due to a non-lethal patch of area in the lavafall.

Here's a couple of screenshots of what I mean by this:

https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540991180
https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540989702

I was wondering if you meant to add a non-lethal area into the lavafall? And, if not, could you possibly update/patch the map so that the entire area of the lavafall is lethal?

Thanks!
unobtanium  [author] 27 Jul, 2018 @ 12:05am 
@Fryman
Thank you very much :')
I feel like the lighting is overlooked a lot when creating maps. You can do so much with it and make your map look and feel a lot better.
unobtanium  [author] 27 Jul, 2018 @ 12:04am 
@Fryman
Yes, the game engine should spread out spawns if necessary. But I am not sure if some players might get stuck inside each other or if the system is smart enough to prevent that.