Garry's Mod

Garry's Mod

ttt_minecraft_expedition_small
28 Comments
unobtanium  [author] 6 Feb @ 1:22pm 
An updated fan-made version with fixes and improvements can be found here (much thnaks to V irunas):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417327779
Virunas 29 Jan @ 7:53pm 
damagelog support for the sword that is.
Virunas 29 Jan @ 7:53pm 
Hey! I'm planning on 1) adding damagelog support and 2) fixing that spot in the nether.
Do you mind if I make the addon public?
unobtanium  [author] 18 Oct, 2018 @ 2:14pm 
I see. No problem! Always fun to see people still playing my maps :)
[MZK]Lightning 18 Oct, 2018 @ 3:01am 
Unobtainium,

First off, thanks for your repsonses. They were very helpful.

As for the issue, it's not a problem anymore since one of the upper staff members of our community has declared the area as out of bounds/off-limits.

This is why I was seeking a statement of whether or not the issue was intentional. It was because the upper staff couldn't do anything about it without a statement from you declaring that people were not supposed to enter that cave area under your original design of the map.

I thank you for your help in ridding us of this problem.

---Lightning (AKA "Frightening")
unobtanium  [author] 15 Oct, 2018 @ 11:33am 
In the meantime I could refer you to my newest map, kind of similar to this one, but without the nether. It's called ttt_minecraft_vertical_expedition.
unobtanium  [author] 15 Oct, 2018 @ 11:31am 
Hello there,

I am impressed that after all this time, you still found something new to "abuse". This is definitely not intentional ^^

I sadly dont have the original map editor file anymore. I only have the decompiled version which is missing a lot of the visgroups in order to make the compile time of the map lower. If I would fix this issue, then I would have to redo these visgroups first, which will take up a few hours of time (easily a handful of hours). And I sadly dont have the time currently.

Is this a map breaking issue for you? Because it will most likely take a few weeks until this issue is fixed.
[MZK]Lightning 12 Oct, 2018 @ 10:13am 
Hello unobtanium,

I'm writing to report an issue with this map to see whether or not it was intentional or unintentional when you first made the map.

The issue is with the lavafall in the Nether portion of the map. Somehow or another, some of the users of our community have been able to enter into the cave that the lavafall originates in without being killed by the lava due to a non-lethal patch of area in the lavafall.

Here's a couple of screenshots of what I mean by this:

https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540991180
https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540989702

I was wondering if you meant to add a non-lethal area into the lavafall? And, if not, could you possibly update/patch the map so that the entire area of the lavafall is lethal?

Thanks!
unobtanium  [author] 27 Jul, 2018 @ 12:05am 
@Fryman
Thank you very much :')
I feel like the lighting is overlooked a lot when creating maps. You can do so much with it and make your map look and feel a lot better.
unobtanium  [author] 27 Jul, 2018 @ 12:04am 
@Fryman
Yes, the game engine should spread out spawns if necessary. But I am not sure if some players might get stuck inside each other or if the system is smart enough to prevent that.
Fryman 25 Jul, 2018 @ 10:48am 
I like the lighting. Great Job
Fryman 25 Jul, 2018 @ 10:47am 
Even though the map doesn't have 32 spawns TTT should create them for the most part anyways.
unobtanium  [author] 24 Jul, 2018 @ 3:00am 
I dont think I was aware of that issue yet. I thought i added a kill area on the ridge to prevent people from being stuck there :S
Lutivan 15 Jul, 2018 @ 1:22am 
did you fix the issue with falling off the edge onto a tree, with that not killing you, allowing access to that small ridge, but being stuck there, with solid air?
Fryman 20 Feb, 2018 @ 10:50am 
np man... I suppose I can add a few more with a .txt file if needed
unobtanium  [author] 20 Feb, 2018 @ 10:46am 
Even thought i was fairly generous with spawn points, i dont think i have 32. Sadly i currently dont have the map file nearby and the tools installed to check how many exactly, but i would guess in the 20s.
Fryman 20 Feb, 2018 @ 10:37am 
This is a nice map as well. How many player spawns in this small version. I have some popular 32 player servers so just curious.
unobtanium  [author] 16 Mar, 2017 @ 10:58am 
Map has been updated, given the feedback by Mr Rippe.
Mr_Rippe 16 Feb, 2017 @ 9:25am 
Hey there, I was curious if you ever pushed an update with the feedback I gave you. We're recently adding a batch of maps to the server I'm on and we're considering this map, however we really need this map to be updated before we can add it!
Goat 14 Feb, 2017 @ 12:38pm 
I found a little thing with the throne, just finding out if i can do more with it. (I fixed the hole in it)
Mr_Rippe 12 Feb, 2017 @ 9:40pm 
On the reddit thread you created for this map, I posted a video showing a small problem/exploit on the map. Mind hopping over there and responding? Cheers!
SamAsAlways 1 Feb, 2017 @ 9:24am 
On the comand block place
unobtanium  [author] 29 Jan, 2017 @ 1:03pm 
Does that mean everywhere? Or would you be so kind to tell me where?
SamAsAlways 29 Jan, 2017 @ 5:28am 
sorta
it has one huge bit of plain 'missing texturs'
Elysium 28 Jan, 2017 @ 5:52pm 
lol!
unobtanium  [author] 22 Jan, 2017 @ 11:36am 
No. Everything should be packed into the map. That's the reason why the map/file size is as large as it is. Does it show missing textures for you?
SamAsAlways 20 Jan, 2017 @ 7:52am 
does it need eny texturs
:steamsalty:
unobtanium  [author] 20 Jan, 2017 @ 5:16am 
Feel free to leave feedback here =D
Or if you made a video/let's play on this map, let me know as well.