Total War: WARHAMMER

Total War: WARHAMMER

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Grave Guard of the Last Way (for Radious)
   
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Tags: mod, Units
File Size
Posted
Updated
8.569 MB
15 Jan, 2017 @ 9:22pm
20 Jan, 2017 @ 2:43am
6 Change Notes ( view )

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Grave Guard of the Last Way (for Radious)

Description
This is a unit mod, that change stats, (some idea) and info of its parent mod's author - Decomposed and his mod "Grave Guard (Scythes)" link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840970076

Well, in first i've wished just еo make stats close to Radious Units Mod because i made a composition of mods, that are friendly to his. Link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665

In process, i've changed some ideas too. So, lets see, what i've changed.
The new idea was to make specialized tier 2 unit mount and monster hunter, but less effective against everything else. And tier 2! So many troops of that tier must be round to it.

What was made.
Description:
Grave Guard of the Last Way (Scythes)
Dark rituals under poisonous ghouls and centuries of idle decay made from them Grave Guards of the Last Way. None will escape from it.
It is tier 2 light pre-Grave Guard (which are tier 3 and need armory) anti-large hunter, that is medium between ghoul and sckeleton, it uses poison scyhtes and are more mobile (in idea).


Stats changes:
Charge bonus increased 5 -> 18
Melee Attack 20 -> 35 (increase to fit its parent - Grave Guard with heavy weapons from tier 3)
Melee Defence 38 -> 30 (Decreased because its got tier 2 and poison specific)
Morale 50 -> 53
Bonus HP 61->78 (to fit closer to Radious parameters)
Armor changed to Silvania alive units, so from 92 -> 46
Number of man unchanged = 120
Cost - same 700 but Upkeep is decreased 160 -> 105
Weight of the unit changed from heavy to medium
@!@ Deco, unique index i've changed too: 126680-> 126682 (but in the other cases i can't for now make able to have yours basic and than new unit in one...they use something valuable same and show's only one of it).
Tier lowered 3 -> 2
Melee CP 1400 -> 770
Speed 29 -> 39

Unit got bonus against:
Horses 0 ->12
big monsters 20 -> 18

Damage lowered 11 -> 6 to fit tier 2
Armor Pierce damage lowered 26 -> 18
Weapon length increased (it's visually longer than halberds) 2 ->3 (and i's valuable to big-monster hunters)
SPLASH ATT TARGET SIZE - that parameter was "medium" - was deleted to fit Radious (no that parameter there).
CONTACT PHASE got parameter - wh_main_unit_contact_poison

Special abilities (bullet points):
anti_large - stayed
armour_piercing - stayed
armoured - changed to poison
charge_reflector_vs_large - stayed


[h1Unit also changed his placement in buillding roster[/h1].
Now is close to ghouls but in other way stay as light Grave Guard... so it is recruited from
bindingcircle 2 lvl (where ghouls live and it fit to its poisonos attacks).
And, plus because it is @special@, it need vampire cemetry 2 lvl (not armory as for other Grave Guards, because its armor is less and he is poisonos, but not ghoul... so just older-)) )

It is integrated to the mod pack with other monified units (if you wish all - use it)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846913681

COMPATIBILITY
-No DLC is required
-It should be compatible with everything as it's just a units mod. And, mention - it is fited for Radious Unit Mod.


So, that is. Try it!
ps... speed and separation from "momy-mod" is in process-))) (plus Deco, sorry, i took your icon for mod lable too).

Much thanks to Decomposed for approval!
7 Comments
guardianru  [author] 31 Jan, 2017 @ 9:08am 
Easely-)))
Davems 31 Jan, 2017 @ 7:51am 
im betting there may be a few spelling errors in this mod:spycon:.....
guardianru  [author] 17 Jan, 2017 @ 4:58am 
upd. Speed uped 29->39 as i wished
guardianru  [author] 16 Jan, 2017 @ 4:23am 
@Reverend Belial - thnak you!!! But that mod, and other, that i now mom-modding, has no that tables (battle entities). Melee_cp - understood and i think i fixed it right!
Reverend Belial 16 Jan, 2017 @ 3:36am 
Unit speed is changed in battle_entities, and melee_cp basically just changes the "value" of a unit and goes towards deciding how much they cost in multiplayer or custom battle.
guardianru  [author] 15 Jan, 2017 @ 10:38pm 
Haha... Sorry... my head is decompressed, but 4h for first mod - is nise speed. Could you tell, what parameter changes speed of unit and what unit quality and melee_cp parameters do?
Decomposed 15 Jan, 2017 @ 10:36pm 
Nice job! Just correct my name in the end of the description he he.