Portal 2

Portal 2

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In 4 collections by Geneosis
Geneosis' Logic Chambers
50 items
Geneosis' Misc. Chambers
28 items
Geneosis' Medium Chambers
36 items
Geneosis' Best Of
33 items
Description
Welcome test subject into the first prototype of Modulable Multi-Testing Chamber! Please choose two testing elements before entering the main room, and use them to solve the test.

Type : Logical/Multi-Purpose
Difficulty : Medium

Update 1 :
- Fixed fails of the normal cube puzzle
- Moved the exit out of the room to make it easier to reach with blue gel

Update 2 :
- Replaced glass in the main room by dark surfaces
- Made a bit harder the individual puzzles (except Franken Cube puzzle)

Walkthrough videos by Metzger Ben.

Tags :
geneosis, choice, select, multiple, different, solution

#F4F : Rate and comment this map and I will do the same for one of your maps.
55 Comments
jandlml 21 May, 2018 @ 6:24pm 
very interesting map. i like how it will work with any combonation of elements
Prototype 4 Jul, 2013 @ 9:27pm 
This is a very creative idea, although hard to make so many different challenges and make them all interesting. I used the lightbridge and the reflective cube, and after finding the "tiny" hole that opened, found the "puzzle" really easy.
Geneosis  [author] 23 Jun, 2013 @ 2:27pm 
Yeah, I thought about a way to "reset" the map, but realoading is way easier XD And there is only 8 real puzzles, but you can still try any combination ^^
SkyRoots 23 Jun, 2013 @ 12:52pm 
I loved the 16 separte choices and the fact that it is difficult to get stuck (trapped) and the fact that you can easily bring the "object" (choice 2) up to the rooms after getting up there with the "method" (choice 1).
I though it might be nice if the player could circle around to the beginning from the exit, but completely resetting the choices is not entirely possible (example - removing the blue gel from the large room). So, I eventually concluded that a Restart is the best (and fastest) way to go back to the beginning.
As you know, there is overlap with the individual solutions (some are entirely combinations of others) but this entire concept and execution are brilliant nonetheless.
My favorite parts were getting the sphere and cube onto their buttons up in their rooms.
Geneosis  [author] 19 Jun, 2013 @ 2:22pm 
Thanks for playing ^^

@8MMW : Added your last map to the list ;) Will play it as soon as my PC is back from the maintenance :p
8MMW 19 Jun, 2013 @ 12:25pm 
Great map, I only tried lightbridge + reflective cube but I'll surely check other. Before entering the main room I thought the puzzle will be the same regardless of items chosen, but that would be impossible :)
About the lightbridge, maybe some angled panels would make it faster than "drifting", tilting only if lightbridge selected.
I think you have already played all my other maps, so here is my newest one :)
| \_/ () 13 May, 2013 @ 3:45am 
i played it 5 times to see what happens if a different choice is made , very fun.
Geneosis  [author] 28 Mar, 2013 @ 6:13pm 
Yep, I think this was the idea for the light bridge ^^
It was a bit hard to make it doable with any combination, but I think the most impressive map of this kind is the one made by sheridan vespo, as he invented a unique solution for every combination of testing elements available : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=84909417
buff00n 24 Mar, 2013 @ 5:12pm 
I had to try all 16 variations of the first part; it really is at least subtly different for each permuation. That must have taken a lot of effort to get right.

It took me a few rounds before realizing I could just go up without the cube/sphere and then go back for it. I can do everything except the bounce gel ones without having to go back for the cube.

The toughest are probably the lightbridge ones, but that's just because I had to resort to lightbridge "drifting" to get up high. Is that the indended technique?
Davosaurus 22 Feb, 2013 @ 12:04pm 
thanks!