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I though it might be nice if the player could circle around to the beginning from the exit, but completely resetting the choices is not entirely possible (example - removing the blue gel from the large room). So, I eventually concluded that a Restart is the best (and fastest) way to go back to the beginning.
As you know, there is overlap with the individual solutions (some are entirely combinations of others) but this entire concept and execution are brilliant nonetheless.
My favorite parts were getting the sphere and cube onto their buttons up in their rooms.
@8MMW : Added your last map to the list ;) Will play it as soon as my PC is back from the maintenance :p
About the lightbridge, maybe some angled panels would make it faster than "drifting", tilting only if lightbridge selected.
I think you have already played all my other maps, so here is my newest one :)
It was a bit hard to make it doable with any combination, but I think the most impressive map of this kind is the one made by sheridan vespo, as he invented a unique solution for every combination of testing elements available : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=84909417
It took me a few rounds before realizing I could just go up without the cube/sphere and then go back for it. I can do everything except the bounce gel ones without having to go back for the cube.
The toughest are probably the lightbridge ones, but that's just because I had to resort to lightbridge "drifting" to get up high. Is that the indended technique?