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Vampiric Undead Giant (vampire counts) for Radious by guardianru
   
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Tags: mod, Units
File Size
Posted
Updated
43.652 MB
21 Jan, 2017 @ 6:55am
15 Mar, 2017 @ 10:04am
4 Change Notes ( view )

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Vampiric Undead Giant (vampire counts) for Radious by guardianru

Description
This is a unit mod, that change stats, (some idea) and info of its parent mod's author - StrangeAk47 and his mod "Undead Giant" link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705677574

Well, in first i've wished (as many again) just to make stats close to Radious Units Mod because i made a composition of mods, that are friendly to his. Link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665

In process (again, yes#5), i've changed some ideas too. So, lets see, what i've changed.
The new idea was to make higher tier (5) monstrous global disaster, mean strange and fearsome vampire monster, that no one could compare.

What was "made"?
Description (new):
Vampire Undead Giant
"Giant is fallen. Giant is animated. Repeat till that doesn't get you boring. Make it fearsome, feed it with ghouls. And use some poison just for experiment how much we need to brew for that big thing" (Henrich Kemmler after battle with orcs).


Stats changes:
Charge bonus increased 40 -> 30 (not good as alive).
Melee Attack 68 -> 62 (dead one)
Melee Defence 30 -> 26 (dead one!)
Bonus HP 11090->8492+8 basic=8500 (but it is regenerative... so its great!)
Create time 2 (top monster)
[[b]Armor[/b] 46 -> 24 (nailed barding, because dead one doesn't care about that)
Cost - 1600-> 1550
Upkeep is decreased 400-> 205 (fiting Radious)
unique index changed too: 946791-> 946799
Melee CP 1600-> 1550
Speed same 40

Unit got bonus (slight)... against (new weapon - poison_gigantic_club):
infantry 0 -> 15
Damage 130 -> 120 to fit Radious and idea of "raised" giant
Armor Pierce damage 400-> 350 to fit Radious & same
Phisical resistance +5%
Weapon length 3 -> 5

BUILDING DAMAGE lowered 800 -> 700 (not so good as alive, yeah)

Special abilities (bullet points):
regeneration
poisonous hit
armour_piercing_melee
feasome

[h]Unit got (additionaly - there none of that in parent mod)[/h1]
- new icon
- new armour
- new weapon
- new descriptions and onscreen infos
- and stat chages&idea
- and now it is recruited from Tree_3 level and additionally need a top (5 tier) Necromants tower

COMPATIBILITY
-No DLC is required
-It should be compatible with everything as it's just a units mod. And, mention - it is fited for Radious Unit Mod.

It is integrated to the mod pack with other monified units (if you wish all - use it)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846913681

See it - try it!

Much thanks to StrangeAK47 for his wonderful work and approval!
16 Comments
White Scar 8 Jan, 2020 @ 5:26am 
Update for wh2 pleaaaase
guardianru  [author] 26 Oct, 2019 @ 8:11pm 
sorry, i have no wh2 game and have no plans. Man, it is like 1-2 days of experiments wish just and basic things, nothing special and you could do all yourself!
Ciaphas Cain 25 Oct, 2019 @ 2:06pm 
Yes a WH2 version of this mod would be amazing!!!
sirmicou85 19 Sep, 2019 @ 1:02am 
Hi guardianru ! Could we expect having this mod for TW2 please ? :)
guardianru  [author] 11 Dec, 2018 @ 3:51pm 
nope. sorry. hasn't bought that title and no plans. you just can take that and make yourself
its quiet easy, RA
BrianTheMessiah 11 Dec, 2018 @ 12:55pm 
could you make this for vampire coast as well?
guardianru  [author] 22 Apr, 2017 @ 1:39pm 
ahh. ok-ok!-))
Pixel Leaf 21 Apr, 2017 @ 9:53pm 
Like now it's good) Just supported previous comment)
guardianru  [author] 21 Apr, 2017 @ 3:12pm 
it is in there in all pack/.
or you need specialy only it?
Pixel Leaf 21 Apr, 2017 @ 2:45am 
It's right to add it to von Carstein