This War of Mine

This War of Mine

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ReBalance: Trade
   
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Content: Mod
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22 Jan, 2017 @ 5:32am
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ReBalance: Trade

Description
Introduces small balance changes to the game to make trading a more viable approach.

All traders have had their trade rates, stocks and prefered items modified. The most notable change is that Franko now has the worst trade rate of all traders and all outside traders have better trade rates, encouraging the player to spend a valuable night trading instead of gathering. Often the player needs specific items like food or medicine and there is nothing more frustrating than meeting up with a trader who doesn't have what you want. This mod fixes this by making sure that each trader always have specific items, e.g. the trader at the shelled school is guaranteed to have plants and bandages (they have a garden in the basement).

But what good is trading if you don't have anything to trade with? That's why the values of items and costs of producing an item, like alcohol, have also been revamped so each refinement step adds consistent value. As an example, in the original game you actually lost value when growing plants. Non-producable items used to produce other items (like tobacco and med ingredients) were very tempting to collect and simply sell as-is because of their high value. The values of these items have been lowered and their number correspondingly raised (without changing their max stack size) to discourage the player from collecting them unless he/she can actually use them to produce something else.

As a last, minor change this mod makes coffee much more common to find and raises its value considerably so players can actually speculate in hoarding coffee and selling it when the price on the black marked skyrockets.
15 Comments
SourSpecial 4 Nov, 2023 @ 12:37pm 
Can this be used with overall gameplay mod?
Zynthos 1 Feb, 2021 @ 3:26pm 
It seems to conflict with some Final Cut (the free DLC) locations, such as the toy store, where all item stashes always show up empty
Kierk 13 Mar, 2019 @ 1:27pm 
@ESnareD Great, thanks!
ESnareD  [author] 12 Mar, 2019 @ 2:33pm 
Sure. You have a mail?
Kierk 24 Feb, 2019 @ 1:43am 
Hey, could you share your mod files ? That way I could include your changes in my mods and would credit you for it of course ;-)
T1ZM0 23 Sep, 2018 @ 4:29am 
Health in labor. I hope it works. Thank you in advance. THATS WHAT KOMUTAN LOGAR SAID.sorry for caps
Yusuf Dikeç 10 Nov, 2017 @ 3:14pm 
Emeğine sağlık. Umarım çalışır. Şimdiden teşekkür ederim.
lam_sampson 27 Aug, 2017 @ 6:42am 
the translation is bad, i belivie english is more readable
ESnareD  [author] 14 Aug, 2017 @ 1:25am 
Thanks for the translation @HarryPotter :)
2835311 12 Aug, 2017 @ 6:47am 
但是如果你没有什么可以交易的话,交易有什么好处呢?这就是为什么生产物品的价值和成本,比如酒精,也被修改了,所以每一个精炼步骤都增加了一致的价值。举个例子,在最初的游戏中,你实际上在开发植物时失去了价值。用于生产其他物品的非生产物品收集非常诱人和简单的销售是因为他们的高价值。这些物品的值被降低了,它们的数量相应地增加了,阻止玩家收集它们,除非他/她可以用它们来生产其他东西。
作为最后的,微小的变化,这个mod让咖啡更容易发现和培养其价值相当的玩家可以在囤积咖啡和出售它在黑色标记的价格上升