The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

72 ratings
Balanced Combat
   
Award
Favorite
Favorited
Unfavorite
Category: Gameplay
File Size
Posted
Updated
1.117 MB
8 Feb, 2012 @ 5:05pm
23 Mar, 2012 @ 6:51pm
8 Change Notes ( view )

Subscribe to download
Balanced Combat

Description
WARNING: READ ME :WARNING
Using this mod will permanently change your characters enchantments and spells. If you wish to stop using the mod, please reload the game from an earlier save either before 2/22/2012 or whenever you installed the mod, whichever is sooner. I'll try to get a workaround for this if possible.
/end

Increases damage dealt and recieved significantly. The player will inflict much more damage with spells, weapons, poisons, and the like. But, their enemies will also inflict much more damage on them. A squishy mage wearing nothing but cloth robes will likely be instantly killed by an axe wielding brute... assuming the mage doesn't toast him first. To compensate for all of this extra damage, healing spells and potions have been increased in effectiveness. Because combat is faster, skill gain is increased as well.

Disclaimer - This mod will not be for everyone, depending on your playstyle you may find it too easy, or too difficult. I recommend playing on adept difficulty. Any easier and most of your enemies will likely die instantly, any harder and most of your enemies will instantly kill you.

This is currently the first release, so there may be some minor errors.

This mod should be compatable with most other mods. However, mods that add creatures races, or new races will not have the new material buffed in attack power.

Likewise, any old enchantments or potions brewed before installing this mod will not be as powerful.

I hope you all enjoy this mod!

- Rich

update 2/12/2012
- Damage is now 2.5x normal rate down from 3x. Skill gain is now 1.5x down from 2x.
3/22/2012
- Improved compability... somewhat. Balanced combat is now compatible with any mods that add new spells. But, is not compatible with new races.
3/23/2012
hotfix for enchantments and other things
NOTE: THERE IS A BUG THAT LOCKS YOUR SPELLS TO A HIGHER VALUE THAN INTENDED - IF YOU ARE EXPERIENCING THIS RELOAD A SAVE PRIOR TO 3/22/2012


The older version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=10671
63 Comments
Grasses 5 Apr, 2016 @ 8:58pm 
won't this make the already overpowered destructionmages even more over powered? I play on master difficulty though so that might be why... The only way I have to counter them is wards and constant healing, either that or shoot arrows at them endlessly. I don't think increasing spell damage was the right choice
Half a Dog 29 Feb, 2016 @ 4:31pm 
Is there a way you could increase damage reduction from blocking to make it more effective. If you think about a game like Dark Souls, blocking is imperative considering the amount of damage dealt and taken with a single strike, so if Skyrim's damage is being cranked, wouldn't it make sense for blocking to be increased as well?
PeeTee 7 Jan, 2015 @ 5:29pm 
I unistalled this mod 'cause is very unbalanced.
but I still have ridicolous OP encantmented weapons and armors everywhere i nthe game.

Seems like this mod has totally ruinied the quality of the game and my pg with 100+ hours

Very disappointed
Spirit 9 Sep, 2014 @ 6:52pm 
I'll just play on legendary and use the 3 times damage mod.
ᚱᛅᚢᚴᛘᛅᚾ 23 Jul, 2013 @ 12:25pm 
ill just put the game on easy and set my health low
NerevarineGMSV 22 Mar, 2013 @ 10:09pm 
yeah this mod makes receiving damage too ridiculous. you deal out more but enemies do even more than you do? how is that balanced? the fact it permanently messes up your games is the worst. the point of the plugin in system is to deactivate/activate and revert to/fro' at will, without permanently fouling up someone's game. FAIL.
Oopdatme  [author] 18 Nov, 2012 @ 3:59pm 
Honestly, I haven't played skyrim in a long time, so I haven't been modding anything for it. Certain combinations are OP (just like in vanilla skyrim), but it's a little less noticable, when overkilling someone with one swing of an enchanted sword has the same effect as simply killing them in one swing with a normal blade.
Gomer 14 Nov, 2012 @ 3:53pm 
Hello, just a loyal fan of the mod wanting to check in with the author and ask how the balancing of enchantments is going, if at all? I really like this mod, Faved, Rated Up, and even shared with friends. So far my game is progressing very well with this game, magic items are already a rarity due to other mods I use, but the ones I do find especially with passive encantments are very much OP. Minor Archery band with +37% marksman for example. Anyhow, if there's anything we can do to aid the process of debugging please let us know. Much appreciated Bullet Magnet.
HyozanX 25 Jul, 2012 @ 4:25pm 
You should also address the skill gain individually for each skill.. because right now block increases extremely fast as its gain is linked to the damage of the blocked attack, while one-handed is pretty slow. I've been using one-handed throughout the game and it's on 75 and just recently started to use blocking more often and it outleveled one-handed within two hours of playing.
Still, thank you very much for this awesome mod, it's so much better than vanilla "everyone's a tank" combat.
HyozanX 25 Jul, 2012 @ 4:25pm 
Great mod! It really makes combat that much more intense. But I think that enchantments should remain at the normal level, or at least only the damage enchantments should be scaled up. At the moment I can find ridiculous skill enchantments like 75% archery boost on a headpiece. This is way overpowered and makes equipment so much more important than your decisions on how to build your character (perks).
Also I feel that arrows do a little too much damage and should not be scaled up in the same way as melee weapons do, many enemies kill me instantly (I'm wearing light armor) with an arrow which makes for long f9 battles.