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but I still have ridicolous OP encantmented weapons and armors everywhere i nthe game.
Seems like this mod has totally ruinied the quality of the game and my pg with 100+ hours
Very disappointed
Still, thank you very much for this awesome mod, it's so much better than vanilla "everyone's a tank" combat.
Also I feel that arrows do a little too much damage and should not be scaled up in the same way as melee weapons do, many enemies kill me instantly (I'm wearing light armor) with an arrow which makes for long f9 battles.
If it's something you made, it's going to stay buffed. If it's something already in the game game (ie: chillrend enchantment) it might be similar to a bug I experienced before. Reloading a saved game prior to 3/22/2012 should fix it.
I'm debating just reverting back to the old way I was doing things. The compatibility with spells is nice, but seems somewhat buggy.
I just tried to replicate this, but I was unable to. You might have a conflict with another mod. Make sure that DeadlyCombat is last on the load order.
I'll fix that right away!
- If it adds new weapons or armor, it is compatible
- If it adds new spells, it is not compatible
- If it adds new creatures, they will not deal additional damage
Make sure that DeadlyCombat is last on the load order.
Unless I'm doing something wrong, I can't make a plugin for a plugin, so making something like midas magic work isn't as easy as it used to be in oblivion. I'm trying to come up with a workaround solution.
I never really understood the vanilla setting and why people would survive 25 axe-chops in a row. This mod changes all of that.
If you are an FPS enthusiast then you'll love the effect of this mod.
A sneak-attack arrow to the forehead nolonger makes the NPC say "Who's there?!" .... "Hmm.. maby it's just my immagination.."
It makes them go "Ugh.." and just.. die... ^^
This is probably the best mod I've ever installed. Will never play without it again.
It will most likely work with any mods that add magic scaling unless they directly edited the spells themselves.
Magic scaling becomes largely redundant if you use this mod, as mages are quite capable of laying waste to their enemies without any additional scaling thanks to the 2.5x damage.
You should try stacking elemental resists or magic resists on items, and also drink some resistance potions when fighting mages as well. Those things were kind of useless in vanilla because you could "wall of stats" your way through mages, but it won't be as simple this time around. You also might try changing tactics whenever possible, vs mages to try to get them in melee range (use corners, throw voice shout etc). Try those out, and let me know how it goes.
Very big fan of games like stalker and dark souls, where damage is lethal and survival is based on planning and execution rather then having bigger stats. A good way to balance this though would be to add armor damage threshold, I think one of the new fallout games did that as well.
Linked to older version if you prefer things a little more damaging, although after play testing it a bit today, I honestly don't think running 3x is needed at all.
Still cool idea, I always hated the slow pace of combat of higher difficulties - fast and lethal is fun :)