Total War: WARHAMMER

Total War: WARHAMMER

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Horde Zombies
   
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Tags: mod, Units
File Size
Posted
Updated
9.515 MB
28 Jan, 2017 @ 10:33am
9 Apr, 2017 @ 8:03pm
12 Change Notes ( view )

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Horde Zombies

Description
4/9/17
Create time changed to 1 turn

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2/28/17

Bretonnia Update Patch Notes said this:
"Fixed a bug causing the game to crash with very large numbers of men in a unit."
As a result this unit has been Increased in number of men by 50% (to an amount that makes them a legit horde) let me know if it crashes anyone. HPs decreased some as don't want to unbalance this unit. Rank depth reduced by 1 so these guys are walled up right from the start to use as waves of corpses upon your enemies.

Black Nimbus is not showing up for some reason since update, so that has been removed as part of the unit under description for now.

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FOR VAMPYRE AND MOUSILLON!

A balanced, more horror style, waves of zombies unit. Still a cannon fodder unit, but has ability to wear, and break enemies down. Now works with Mousillon 2 19 17! Thanks to Deco! Lokerian's mousillon unlocker needed to use with Mousillon.

This unit can also allow for way less micro managing if desired as can make stacks of these zombies and just cut them loose in battle. Other uses include holding lines/flanks, and soaking up enemy stamina and ammo.


This is a Submod (based off Deco's Infected zombie, and both can be used simultaneously) from within his new zombie units mod. For all 3 of Deco's new zombie units check them out here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=799968669

Thnx Deco for all the help!!



Brief attribute summary:
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High Leadership, High HP, High # of zombies, cannon fodder type unit but much more useful!
They don't break easy, and it takes a lot to kill them all.

Very Low Attack, Armor & Melee Defence. This is taking into account all the zombie upgrades from research and lords in game that will boost attack etc (as well as mods like valuable veterans as they gain rank).

Vanguard Deployment, allows to better set up and close the gap on missile troops durring deployment as well as to try and surround enemies to overwhelm them.

Poision, useful to hold enemies in place due to speed reduction upon damage, and is the placeholder for a disease attribute. Poison with high leadership forces enemies to cut these fu*cers all down effectively wearing out stamina and ammo as they are hard to break away from these units once engaged.

Cauze terror, a horde of zombies should be scary as sh*t for those not immune to terror.
26 Comments
Levin- Gaming- Inc. 1 Jul, 2018 @ 9:48am 
Could you do something for skeletions too?
lightsshadow2 29 Jun, 2017 @ 11:08am 
Dude you are the best thanks man!
Mike777ac 10 Apr, 2017 @ 4:20am 
Oh nice :)
Zillo Beats  [author] 9 Apr, 2017 @ 8:05pm 
Create time changed to 1... was going to change that weeks ago and forgot
Mike777ac 8 Apr, 2017 @ 4:56am 
I don't really understand why it takes 2 turns to recruit them... It kinda ruins the whole point of picking the vampire race if you have to wait around forevr for recruitment lol, It would be different if the Zombie Horde unit was signficantly more powerful than regular zombies or The Tithe, but with the 2 turn recruitment, it makes them kinda pointless. I noticed a similar problem with other mods for the undead faction, where they have these units that take 2 or 3 turns to recruit, even though they aren't that powerful.
Zillo Beats  [author] 1 Mar, 2017 @ 9:33am 
Updated, now they are herd like in #s, HF
Bob 19 Feb, 2017 @ 11:16pm 
Fantastic, shall get on the case :)
Zillo Beats  [author] 19 Feb, 2017 @ 8:51pm 
Roger this works with Mousillon now :) Also the skins have updated since your last pics. So if you end up getting any good pics let me know. Just started Mousillon campaign and will take pics from there for now till you have new ones since yours always seem to be better.
Bob 10 Feb, 2017 @ 1:07pm 
Blood for the blood god :)
Decomposed 10 Feb, 2017 @ 10:44am 
He he I hope you gave it to Khorne at least!