Total War: WARHAMMER

Total War: WARHAMMER

117 ratings
Doomon15, Gorduk Canyon
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Maps
File Size
Posted
Updated
24.177 MB
1 Feb, 2017 @ 8:40am
1 Mar, 2017 @ 4:37pm
2 Change Notes ( view )

Subscribe to download
Doomon15, Gorduk Canyon

Description
Gorduk Canyon 1.0
Welcome to Gurduk Canyon, once a blissful river in ancient times, now a dried up deathtrap for anyone looking for trouble with Orkish tribes. This map is a land map featuring combat within a great canyon in Ork territory, this map offers a quite simple yet effective layout and, like how more of my other maps are going to be like, puts more decorations of what you usually see on outskirts of maps into the actually play field to enjoy the ambience more during combat. This map offers 2 deployment zones on each side of the map in a canyon environment with massive pillars and rock formations blocking and creating pathways to combat your enemy and secure the canyon.

AI should be functioning fine with the map, if any issues occur then comment below.

To find this map:
> Go to custom battles
> Select land
> under land battles you should find the map easier by looking for a wrench icon on the side of its title

Thanks for the continued support from fans and friends!

Don’t forget to Rate and Favorite this map if you enjoyed it and hope you all have fun!

If you want to donate to show support for the mods I create:
[paypal.me]

Also If you want, you can pay a visit to my WH Maps projects / ideas page over on TWC if you want to suggest ideas or projects (which are always considered), take a view at current WIPs and Ideas that are going on currently, or if you just want to simply join in on the discussion then just follow the link below:
http://www.twcenter.net/forums/showthread.php?747835-Doomon-18-My-WHTW-Maps-Projects&p=15239338#post15239338

EXTRA:

If you didn’t know of and want to become interested in my Historical TW work that I do on Attila TW then you can check out my work and also visit my projects /ideas thread over on TWC if you feel like:
http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects&p=14681400#post14681400


27 Comments
Ascopa 13 Apr, 2019 @ 2:02pm 
Hi - i love this map - Can you bring this in Total War 2?
Milky Squidward 21 Feb, 2017 @ 8:55am 
I did it @Doonmon15. Operation midnight walrus is a go. The campaign map feature is in!
Man of Culture 7 Feb, 2017 @ 11:11am 
@Runs Away From Danger Man!

I had roughly the same issue with my goblins in a 2v2. They didn't path around the plateau at all.
The Running Man 5 Feb, 2017 @ 8:00am 
Please do helms deep
Scribe of Nekoti 4 Feb, 2017 @ 9:37pm 
So after a few games the AI of your units sometimes have a hard time pathing a route to where you want to go. Several times I would tell some units to go somewhere to come back and realize they havent gone anywhere. Very frustrating. For details it was 2v2 Dwarfs/Beastmen vs Empire/Bret. My issue was dwarf rangers not moving where I told them to, seemed to be an issue when moving around the platueas in the middle on the far sides.
Scribe of Nekoti 4 Feb, 2017 @ 2:38pm 
Currently my favorite map, followed by Skull Pass by PartyElite. I like how it blocks field of view, making recon important. I really like how it leaves the door open for flanking and solid defense. Absolutely great map.
WarDoc 4 Feb, 2017 @ 9:26am 
Awesome Map! I put it in the first episode of my top modded maps found here https://www.youtube.com/watch?v=jJ--kAIBzJ8 . Keep up the great work and hope to see more of your stuff featured in future episodes!
nasosmanaris 4 Feb, 2017 @ 8:22am 
This Mod work for campaing?
< blank > 3 Feb, 2017 @ 10:20am 
CRASHES MAH GAME! xO
Hammer 3 Feb, 2017 @ 10:00am 
great fun simple map, had a good time setting up dwarvin firing lines and mowing down undead in the bottle necks