Total War: WARHAMMER

Total War: WARHAMMER

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Heroic: Battle, Siege, Armour, Veterans and Morale
   
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Tags: mod, Battle
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Posted
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15.061 KB
2 Feb, 2017 @ 2:57pm
6 May, 2017 @ 3:06pm
9 Change Notes ( view )

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Heroic: Battle, Siege, Armour, Veterans and Morale

Description
Heroic Battle, Siege & Morale! -- Now with Valuable Veterans & Classic Smithing --
Are you tired of having your general runaway like a danty lady! Are you ashamed that your veteran ironbreakers wouldn't stand there after your wimpy general ran away! Do you hate when the scoundrels go and capture the base in the town and your thousand man army is left holding a wet rag! Well ladies and gentelrats! This is the mod that fixes all your "leadership"/"morale" woes! Armour will feel like bloddy damn Armour! Heros will stand and fight! Elite units will no longer melt just cus the other cravens flee! Veterans will act tough and take a kick in the teeth and keep swinging! Leadership will be impacted by losing generals, men, dwarves, orcs and elves, and NOT just because the damn feudal footmen broke and ran from a wee little giant. The city will take MUCH longer to capture, giving you time for your stunies to waddle across the map to halt the apocolypse.

- Description of Changes
This mod does several things by editing the the kv_morale_tables
1. It adds the blood bonus, as +4,+8,+16 respectively. This was set at +0 for all orginally, this encourages troops to hold on as long as they are hurting the other guy.
2. When units rout, they stay routed longer. However, Veteran units will return to the fray more quickly.
3. All generals now have a +10 across the battlefeild, with a additonal +10 in thier close aura.
4. Units in combat will have leadership penalties and bonuses based on how the fighting is going in thier area. -12 to +18, this included being bombarded, fighting, getting flanked, flanking a enemy, routing a enemy, seeing firend rout.
5. Units will suffer very large penalties for casulties sustaned. Total casualties will increase to scale, extended casulties in battle will start off low and then spike at greater than 80% losses, recent casualties will be a large hit on your morale.
6. Your genral is now very important if he dies there is a immidate -20 penalty as the shock of the news spreads. If you can hold on past this inital shock the effect is reduced to -10. You lose the +10 bonus that your general had at the start of the battle. Additionally, Once your general dies, your routing units become shattered and they will not return to battle.
7. Bonuses have been given for defending hills, walls, town centers and standing with other units guarding thier flanks.
8. Heros now RARELY run, they will stay and fight to the bitter end. keep an eye on them if you do not want them dead.
9. When your army breaks and things are going sideways there is no longer a -120!! Penalty on your whole army! No longer will your "unbreakable" units break just becuse the other 10 wimpy units broke and ran at the first charge by Minotuars.
10. Your towers are now easier to capture and the have a slightly wider fire angle.
11. The town center now takes TEN (x10) times as long to capture!
12. Gates, Towers, Minor Objectives, and Major Objectives now require more troops to capture. A half dozen dinty gobos aint gonna be enough to take the flag.
13. Classic Smithing has been added. This means that Troops built near a smithy will get extra armour bonuses.
14. Units will now get great bonuses for killing those pesky lord and heros who refuse to run!
15. Veterans will now damn well fight like they know what war is! Bonuses will be given in Melle skills, and reload reduction for ranged units.


Will not be compatable with mods that directly affect the leadership stats of all units.
Will not be compatable with Valuable Veterans or Classic Smithing.
Will not be compatable with mods that affect states surrounding capture times.

FOR ADDITIONAL FLAVOR IN YOUR BATTLES!!!

Zorbaz Heroic Glory Guardians
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915122860

DRYRAIN'S RESKIN (ALL IN ONE)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=892941181

Daelin's Unit Resize - Lore Friendly
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784132196

Unit Formations by Crynsos
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=834440120

TLDR; READ ONE LINE READ THIS ONE--> HAVE A GREAT DAY, AND HAVE A WARHAMMER IN THE FACE!
16 Comments
_Zevon  [author] 25 Mar, 2018 @ 1:48pm 
huh, lemme take a look at that. That should not be there.
Gato 25 Mar, 2018 @ 1:33pm 
Yep, but even have lots of negatives in their morale, they still standing with a -50 or so, which is weird
_Zevon  [author] 25 Mar, 2018 @ 1:10pm 
I am not sure why this would affect that. I have looked through all the files and they are supposed to only adjust the exsisting veteran bonuses, and also affect the leadership of units when in combat. You can clearly see what this mod does in battle by mausing over the leaderip of the unit in question, while they are in battle to see all the effects.
Gato 25 Mar, 2018 @ 12:44pm 
Well, in both cases I tried orcsVSorcs and empireVSempire same units and that happened... but juts forget it
_Zevon  [author] 25 Mar, 2018 @ 10:24am 
Ah, this is the issue. My mod buffs everyone.
Gato 25 Mar, 2018 @ 7:23am 
I have tried with orcs and empire
_Zevon  [author] 24 Mar, 2018 @ 6:01pm 
What faction is this the only mod you are running?
Gato 24 Mar, 2018 @ 5:35pm 
half of the battles, the enemy general is dead, so worse. Its medium difficulty
_Zevon  [author] 23 Mar, 2018 @ 10:41am 
Is the enemy general engaging your unit, also what difficulty level are you plaing on?
Gato 23 Mar, 2018 @ 7:32am 
This mod does not work AT ALL. I have tested battles between 2 same units in custom, and mine loses 9 out of 10 times while mine is fighting from the top of a hill and charging from it. Why enemys unit is still standing having lost more than the 85% of it and winning against mine while it is still 50-60% alived? Because this mod doesnt work!