Starbound

Starbound

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Difficulty+
   
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115.754 KB
3 Feb, 2017 @ 6:31am
20 Mar, 2017 @ 1:41pm
11 Change Notes ( view )

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Difficulty+

In 1 collection by SomethingRetarded
Some Retard's Difficulty+ and Standalone Addons
6 items
Description
A Note to FU Users
If you want to use this mod with Frackin' Universe, then also get Alternate Armor Scale. The reason for this is explained on the page for Alternate Armor Scale. Failure to do so may or may not result in weird issues later on.
End of Note

This mod is not for everyone.
I thought starbound was too easy so I wanted to increase the difficulty the laziest (and most compatible) way I possibly could. This DOES NOT change the difficulty levels themselves.
This patches the leveling system in Starbound, increasing everything's damage (including the players) and everything's health (excluding the player). The idea was to basically bring the player down to the NPC's level in terms of health. The upper limit for damage has also been increased, from the vanilla one thousand to a shiny new one million.

The Big Idea
The goals of Difficulty+ are straight forward: to be compatible with just about everything, to make difficulty more consistent across the game (not counting missions), and especially make the game reasonably harder.
Compatability: Difficulty+ is compatible with custom weapons, armor, and creatures (these are the things that it changes) as it modifies the leveling system, which hold the tier based multipliers for everything in the game.
Consistency*: Difficulty+ will (should, maybe) make the game more consistent in difficulty. That Tier IV planet should be just as hard as that Tier III planet was IF you have the right equipment. Everything should give and take proportionally the same damage.
Difficulty: The primairy goal of Difficulty+, Starbound should become reasonably harder. Reasonably as in you won't be instantly killed by something as soon as you walk through a door (unless you are somewhere, fighting something, you shouldn't yet). Grab your stims, craft your armor, and make yourself the biggest, nastiest, thing the galaxy has ever seen and you'll be just fine.

*The consistency assumes values from Alternate Armor Scale, but there won't be any serious (or even minor) issues if you don't grab that addon.

Fun with Numbers
With the overhaul update, the idea of using linear equations have been thrown out the window and now more complex formulas (and more difficult to explain, but see the patch notes if you are curious, they are explained a little on the fourth change note) are used in their place to modify the ingame tables.
Below is a table that shows the values used in the mod, with some explanation. Values are relative to vanilla (so if you have a value of 1.23, this means 1.23 times more than vanilla).

Tier
MonHP
MonDam
NPC HP
NPC Dam
PC Dam
0
6.67
4.38
2.00
6.00
6.00
1
3.04
3.00
1.24
3.29
2.74
2
2.06
1.80
1.08
2.47
1.85
3
1.66
1.36
1.05
2.13
1.49
4
1.44
1.14
1.06
1.94
1.30
5
1.36
1.04
1.07
1.90
1.22
6
1.34
1.01
1.08
1.93
1.21
7
1.36
1.01
1.08
2.01
1.23
8
1.39
1.02
1.09
2.09
1.25
9
1.48
1.07
1.09
2.25
1.33
10
1.59
1.14
1.16
2.46
1.43

MonHP = health multiplier for monsters
MonDam = damage multiplier for monster
NPC HP = health multiplier for npcs
(N)PC Dam = damage multiplier for players and npcs (includes the bast multiplier from the weapon and the multiplier for the tier of standard armor (therfore does not include manipulator module made armor))
Popular Discussions View All (2)
5
27 Feb, 2017 @ 5:40pm
Can I Make a request?
Darkmega
1
12 Sep, 2017 @ 2:55pm
Is there a way to get this mod and Alternative Armor Scale mod for GOG version of Starbound?
RNG > Skill
147 Comments
Loaf 26 Nov, 2024 @ 3:05pm 
bro would hate dark souls :happycrank:
Dragonfly 26 Nov, 2024 @ 12:56am 
any way to change the multipliers manually like from a config? stat increases for lower tier monsters are kind of not fun when its like 15+ hits and i die in 4 to like a slime
Grand Poo-Bah de Canadiannaise 1 Jan, 2024 @ 12:51am 
I gotta admit, after messing around and weighing between this mod and vanilla, I prefer this. However, I still feel that NPCs are OP.
Can I request either a milder version of this mod? Or a few tips on how to unpack this mod and sort through it?
I'd like to experiment with changing some of the figures to strengthen my character, maybe, and weaken NPCs (enemy ones at least)
Mobs seem to be spot on for me.
Lastly, thanks for making this mod. Did a good job overall. It's nice that hunting spears are no longer the OP weapon of choice.
Grand Poo-Bah de Canadiannaise 31 Dec, 2023 @ 5:32pm 
a nice idea, but overkill imo.
For mobs it works out well, but for NPCs on ships, you get overwhelmed way too easy. 2 or 3 hits and you're done. Would be better if the game was 3D and had more room for evasion, but otherwise NPC shields are OPed, while your own remains weak. NPCs do killer damage to you. While you remain feeble when damaging them...
Not a balanced mod.
Doodlinka 24 Jun, 2023 @ 7:32am 
does this mod make armor give almost no health? because for some reason it doesn't work on betabound armor, but does for racial scyphojel armor
glider521al (Aura of Worlds dev) 26 Dec, 2022 @ 7:27pm 
Awesome mod!
I like how Difficulty Plus is compatible with just about everything while giving the game a more challenging edge.
We've credited and linked to Difficulty Plus in our mod synergies page :)

@KatanaDrama: There's a mod compatible with this one called "Tougher Mobs with better loot"
It scales up opponents' health further (amongst other challenge augments like adding to boss move sets); while letting the other stat overrides of Difficulty Plus take precedence.
@nepdisk It also increases hunting drops by 50% with both mods installed.
KatanaDrama 7 Nov, 2022 @ 12:20am 
This mod doesn't make the game harder at all or at least from what I can tell. Even with (alternative armor) and (decreased damage) mods. I have weapons that have literally almost 2x more DPS then they did before installing these mods. For those of us far into the game....We badly need a mod to simply increase enemies health by at least 3x-7x in order to use our best weapons and armor and have a fun challenge. An add on for say 3x. one for 5x. one for 7x enemy HP and so on would be amazing. Im not sure what type of work it takes to simply increase enemy hp but I would be willing to pay for that mod just to be able to enjoy the game more. I have to use sh!t armor and cant use any of my fun mod weapons/armor/augments or I'm just OP AF. I also cant use ANY of my RPG Growth stats, affinities or other abilities without the game being too easy. PLEASE PLEASE PLEASE fix this. I will personally Paypal you a donation.
test 18 Sep, 2022 @ 6:06am 
what does player difficultry and enemy difficulty do?
meow 20 Jul, 2022 @ 1:49am 
this makes hunting a huuuuuuuge pain in the ass
Sync 19 Apr, 2022 @ 2:37pm 
How does this mod interact with weapons in shops? Im getting massive frame drop when opening any shop that has weapons and i am worried that this mod does something dumb like changing the weapon stats each frame. Im gunna keep using the mod anyway, cuz its just that good but i want to know so i dont have to keep investigating all my other downloaded mods