Starbound

Starbound

Difficulty+
147 Comments
Loaf 26 Nov, 2024 @ 3:05pm 
bro would hate dark souls :happycrank:
Dragonfly 26 Nov, 2024 @ 12:56am 
any way to change the multipliers manually like from a config? stat increases for lower tier monsters are kind of not fun when its like 15+ hits and i die in 4 to like a slime
Grand Poo-Bah de Canadiannaise 1 Jan, 2024 @ 12:51am 
I gotta admit, after messing around and weighing between this mod and vanilla, I prefer this. However, I still feel that NPCs are OP.
Can I request either a milder version of this mod? Or a few tips on how to unpack this mod and sort through it?
I'd like to experiment with changing some of the figures to strengthen my character, maybe, and weaken NPCs (enemy ones at least)
Mobs seem to be spot on for me.
Lastly, thanks for making this mod. Did a good job overall. It's nice that hunting spears are no longer the OP weapon of choice.
Grand Poo-Bah de Canadiannaise 31 Dec, 2023 @ 5:32pm 
a nice idea, but overkill imo.
For mobs it works out well, but for NPCs on ships, you get overwhelmed way too easy. 2 or 3 hits and you're done. Would be better if the game was 3D and had more room for evasion, but otherwise NPC shields are OPed, while your own remains weak. NPCs do killer damage to you. While you remain feeble when damaging them...
Not a balanced mod.
Doodlinka 24 Jun, 2023 @ 7:32am 
does this mod make armor give almost no health? because for some reason it doesn't work on betabound armor, but does for racial scyphojel armor
glider521al (Aura of Worlds dev) 26 Dec, 2022 @ 7:27pm 
Awesome mod!
I like how Difficulty Plus is compatible with just about everything while giving the game a more challenging edge.
We've credited and linked to Difficulty Plus in our mod synergies page :)

@KatanaDrama: There's a mod compatible with this one called "Tougher Mobs with better loot"
It scales up opponents' health further (amongst other challenge augments like adding to boss move sets); while letting the other stat overrides of Difficulty Plus take precedence.
@nepdisk It also increases hunting drops by 50% with both mods installed.
KatanaDrama 7 Nov, 2022 @ 12:20am 
This mod doesn't make the game harder at all or at least from what I can tell. Even with (alternative armor) and (decreased damage) mods. I have weapons that have literally almost 2x more DPS then they did before installing these mods. For those of us far into the game....We badly need a mod to simply increase enemies health by at least 3x-7x in order to use our best weapons and armor and have a fun challenge. An add on for say 3x. one for 5x. one for 7x enemy HP and so on would be amazing. Im not sure what type of work it takes to simply increase enemy hp but I would be willing to pay for that mod just to be able to enjoy the game more. I have to use sh!t armor and cant use any of my fun mod weapons/armor/augments or I'm just OP AF. I also cant use ANY of my RPG Growth stats, affinities or other abilities without the game being too easy. PLEASE PLEASE PLEASE fix this. I will personally Paypal you a donation.
test 18 Sep, 2022 @ 6:06am 
what does player difficultry and enemy difficulty do?
meow 20 Jul, 2022 @ 1:49am 
this makes hunting a huuuuuuuge pain in the ass
Sync 19 Apr, 2022 @ 2:37pm 
How does this mod interact with weapons in shops? Im getting massive frame drop when opening any shop that has weapons and i am worried that this mod does something dumb like changing the weapon stats each frame. Im gunna keep using the mod anyway, cuz its just that good but i want to know so i dont have to keep investigating all my other downloaded mods
StriderAlpha.com 27 Mar, 2022 @ 7:52pm 
This is great. I really like the balance of adding this + alternate armor scale with FU.

Mobs can kill me about as fast as I can kill them so far! Excited to test more, thank you!

(Also that item drop mod is savage <.<)
Mariojaymen1 26 Nov, 2021 @ 12:06pm 
i love big chungus
Jack Xiao Long 3 Feb, 2021 @ 9:27pm 
Ayo big chungus
bob 12 Dec, 2020 @ 11:45pm 
I dont really see a difference tbh. Dmg numbers are just... bigger. fights are still done at the same pace as vanilla fights.
Dym0niter 30 Jul, 2020 @ 12:13am 
@dandy I don't think this mod is client side. it touches both the player and enemies, so both parties need it. even if it was client side, with starbound it's always a good idea to sync up mods regardless.
dandy 29 Jul, 2020 @ 4:53pm 
is this client-side or do both parties need to have it installed when joining a multiplayer world??
Regnier 1 May, 2020 @ 7:02pm 
You were right when you said that it wasn't for everyone, is not better at all, when you fight monsters on land is okay, but when it comes to the spaces is a joke, it's absurd the ammount of damage they deal to you (I decided to start a new character to see it) and they don't scale with you, they just become damage sponges with a lot of damage, I mean the difference is so much that is not even a challenge but an insult.
Dym0niter 26 Apr, 2020 @ 10:50am 
Does this mod touch NPC's? I'm having a problem with some NPC's regenerating trough death, so they won't die. I'm not sure what mod it causes though
Loial-the-Ogier 10 Apr, 2020 @ 4:08am 
Great mod! Thank you!!!
❀♥.°Rocio°.♥❀ 21 Oct, 2019 @ 6:13pm 
Hmmm Theres one problem i see with the mod.
I hv Tier 6 Armor and i think one better, im playing with FU (Fracking Universe) and for example in the Planet Atropus the Blood Slimes produces insta-kill With Armor Tier 6.

The reason i see this, i think is for the Health on the armor set.


Asdolg 14 Oct, 2019 @ 1:58pm 
@Neon Lights Seek for Inventory Redone
Red Herring 16 Jun, 2019 @ 4:36pm 
What mod is it that changes your inventory's armor space to a circle? that's awesome looking.
Drunk Man 20 Apr, 2019 @ 7:23pm 
@whitefox_braveheart FU can add planets like "unknown" and "Mountainous" that have higher level ores in starting worlds. "unknown" type worlds spawn with every ore.
whitefox_braveheart 15 Mar, 2019 @ 7:54am 
guess it was just a fluke then lol....thanks for the quick response :D
SomethingRetarded  [author] 14 Mar, 2019 @ 8:22am 
@whitefox_braveheart
The mod doesn't touch ores or planets.
whitefox_braveheart 12 Mar, 2019 @ 12:15pm 
could you alter a version of this mod that dosnt mess with the planet types? I like the hardness of this mod, but also enjoy the progression is vanilla where you have to go to higher tiered stars to get better crafting materials. I played a game last night with this mod and the second planet i went to in my starter system had high tier ores already, like durasteel and the like. Or maybe theres a way to fix this mysekf with an edit somehow?
SomethingRetarded  [author] 11 Mar, 2019 @ 5:32am 
@Rata
If you mean Mech Visuals Overhaul, then yes, they work fine together.
This mod doesn't touch hunger.
Ratatator 11 Mar, 2019 @ 3:29am 
And that change anything about hunger or it's me ?
Ratatator 11 Mar, 2019 @ 2:40am 
Hi, great mod that bring back some stress to exploration ! Can you check if it's compatible with "mech overhaul" because i'm not sure, i have alternative armor scale too.
<(°,.,°)> Brushinobi 9 Jan, 2019 @ 7:18am 
Well as I said my character died in space, so I guess it's not a problem anymore xD

Ok, I will continue to look into mods and see if I find something !

Thanks again for your time (and your awesome mods) ;-)

SomethingRetarded  [author] 8 Jan, 2019 @ 8:37am 
@<(°,.,°)>
Yes, if you use Difficulty Overhaul you shouldn't use Difficulty+ and Alternative Armor Scale (though technically you can, one will overwrite the other depending on the load order). If you want to keep your current character, then don't switch over. Difficulty Overhaul requires a new character to fully take effect, and makes a permament change to that character that lasts even after uninstallation.

I don't know of any mods that lets you hotkey beaming to your ship. I do know some mods add their own hotkeys as well as mods that change teleporting (ship teleporter relay comes to mind), so it may be possible.

As for other recommendations, there are a lot. I am currently using nearly 300 mods and I could recommend a lot of them, but it really depends on what you are looking for.
<(°,.,°)> Brushinobi 8 Jan, 2019 @ 7:58am 
Hi ! Thanks a lot for your quick response :-)
I was talking about "low" level of threat space battles ^^' Most of the time it's fine, but even if the mech can take a few hits, sometimes I use half my energy bar even before I encounter ennemies and if one manages to reach the "center" of the mech sprite, which is a blind spot where it's impossible to drill or shoot it, then I take successive hits that kill me very quickly :-p (because the first mech is too slow to move away too)

If I understood correctly the description, if I switch to Difficulty Overhaul, I should remove Difficulty+ and Alternative Armor Scale right ? Which modes do you advise me to take too ? (I use FU with BYOS and a few other modes)
Also, is there any mod that tallows to bind a key to the "beam up" action ? it could really save my life xD
Thanks again and sorry for all the questions
SomethingRetarded  [author] 7 Jan, 2019 @ 5:15pm 
I should also point out that I've moved on to using / maintaining Difficulty Overhaul, which (imo) overall feels better. I keep Difficulty+ on the workshop because I figured that people would still want to use it.
SomethingRetarded  [author] 7 Jan, 2019 @ 5:12pm 
@<(°,.,°)>
What level of space battle are you trying to take on? Just like planets and armor, mechs and space monsters use Starbound's level system. You might be trying to take on something way beyond what your equipment can handle.
Usually, whenever I enter a space battle with starter or low-tier mech parts, it would take multiple hits to destroy the mech.
<(°,.,°)> Brushinobi 7 Jan, 2019 @ 4:42pm 
I really love this mod because I like to challenge myself, but I think the mech is way too fragile with it :-/ let me explain : basic ennemies such as the asteroïd-like monsters can destroy the mech almost instantly if they touch it, so the big ones that split in two when killed can sometimes be tricky and difficult to handle especially with the starting mech that seriously lacks power...

After finishing Starbound a few times, I now want to play a more difficult game in hardcore mode where I can't afford to die, but every time my shitty starting mech explodes in a space gangbang and kills me in the process and I can't do anything about it even when I am cautious (or I have to beam up as soon as there are more that 2 ennemies at the same time because it's too risky...)

Is there a way to make space battles less painful but still challenging ? On the workshop I only found mods that remove or reduce the mech's energy consuption... but I guess it would become a little overpowered ^^'
SomethingRetarded  [author] 4 Nov, 2018 @ 11:03am 
@Mandez
Anything that can be caught in a capture pod is a monster. Anything that uses a playable race and/or has speech bubbles will usually be a NPC. I'm fairly certain that all of the bosses are monsters, including Nox.
Mendez 3 Nov, 2018 @ 11:47pm 
hello,i am trying to do little changes in your mod for my personal gameplay (im using borderlands weapons and manufacturers touch which sometimes leads to op weapon variants in my experience) and i am pretty unsure about one thing, the difference between npc and monsters, npcs are like every creature on hostile ships or hostiel races on planets, or does those falls under monster category?i noticed there are three types of modifiers, npc, monsters, spacemonsters, where only obviosu to me are the space ones, but the difference between npc and monsters?
SomethingRetarded  [author] 11 Oct, 2018 @ 3:46am 
You can add/remove the mod at will and still play your characters after without adverse effects.
Edrane 11 Oct, 2018 @ 12:41am 
Hi there, this looks promising. Just wanted to check on a few things before implementing.

Can you remove and add this mod at will? Does this effect the universe or character?

Does this edits the main files of the game or does it use its own code?

I'd like to know if the effects can be reversed if I don't feel like the gameplay is adequate for my play-style and immersion, just in case.

Thank you :)
Froggy 15 Aug, 2018 @ 3:55pm 
what happen if you deinstall the mod but keep playing with the same character?
Sumenora 4 Jun, 2018 @ 9:09pm 
hmmm would their be a way to make higher tiers monsters have more health?..i feel like they start to be alot more weaker in HP then they should be especially when i start doing 100 damage at tier 6 and higher.
EnderBlue 31 May, 2018 @ 12:55am 
hey does it make the game harder
EnderBlue 30 May, 2018 @ 11:06am 
does this make the game harder?? im too lazy to read it :3
tigerfestival1988 19 Apr, 2018 @ 7:29am 
Does this mod make boss battles tougher?
CuddleSeal 23 Jan, 2018 @ 11:01am 
Well, I'll try some of those things, hopefully the lag will stop, and if not, I guess I'll just have to make a new character to play (I wasn't the farthest along with my current character, but I still had some hours put into it, and my starting planet was fairly good), since I know new characters don't seem to be affected.

Thanks for responding and your input though, hopefully something will work out!
SomethingRetarded  [author] 23 Jan, 2018 @ 10:33am 
@CuddleSeal
It especially dosn't make sense that you can play with FU without lag while you don't have AAS installed. FU actually has AAS built in (the reason why I recommend installing AAS with D+ when using FU in the first place is because D+ overwrites a table to increase the damage cap, AAS would then simply reintroduce the new armor scale).

Are you sure it is not just the planet and/or ship your character is on? Have you tried visiting other planets with that character?

Two or more of your mods might be interacting weirdly, and AAS could have amplified/caused that. If I didn't make my mods with FU compatability built in, then they would've had erronous results depending on which order they are installed in.

It is also possible that an update to FU or the Draconis mod might be causing the issue. That happens sometimes, and it'll probably be fixed soon if that is the case.
CuddleSeal 23 Jan, 2018 @ 10:13am 
The character has always been FU, with Difficulty+, along with other mods.
I've tried playing without a lot of the other mods, but it doesn't help, the character just always lags now, even without your mods specifically. Considering I downloaded Alternate Armor Scaling later on in the game while I already was playing with FU and D+, I guess somehow that's what caused the problem? From what you said though it still doesn't make sense, ugh.

I haven't played far into a new character with your D+ and AAS, but running around on the ship, it was clear that the new character didn't have any issues.

Also, the laggy character I have now is also a modded race, the draconis, not sure if the problem could have stemmed from that?
SomethingRetarded  [author] 23 Jan, 2018 @ 6:46am 
@CuddleSeal
Thats really weird. I've never seen anything like that happen before and it dosn't make any sense that either of my mods would cause that. The two mods that you were using from me do not make any permament changes to your character, and when you removed them they do not leave any traces behind. The game would simply revert back to the vanilla values (or whatever FU, or other mods, were using). Only Nightmare Edition and Difficulty Overhaul make permement changes to your character.

Did you start using FU before making that character, or after?
Have you tried playing that character without my mods?
Have you tried playing your new character with my mods?
CuddleSeal 22 Jan, 2018 @ 9:42pm 
I'm not sure if there's a fix, but I was using this mod with Frackin' Universe, and then looking back at the description I assumed I needed to use the Alternate Armor Scaling mod to make things work better between the two mods. However, after downloading it, the character I was using at the time now has perpetual lag, even if I don't have your mods installed. I'm not sure what happened, but it seems to possibly have permanently affected that character, and only that character (I tested the game by creating another character, and playing the new character the game worked fine). I hope there's some kind of fix to this that I'm not seeing >w<;