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Can I request either a milder version of this mod? Or a few tips on how to unpack this mod and sort through it?
I'd like to experiment with changing some of the figures to strengthen my character, maybe, and weaken NPCs (enemy ones at least)
Mobs seem to be spot on for me.
Lastly, thanks for making this mod. Did a good job overall. It's nice that hunting spears are no longer the OP weapon of choice.
For mobs it works out well, but for NPCs on ships, you get overwhelmed way too easy. 2 or 3 hits and you're done. Would be better if the game was 3D and had more room for evasion, but otherwise NPC shields are OPed, while your own remains weak. NPCs do killer damage to you. While you remain feeble when damaging them...
Not a balanced mod.
I like how Difficulty Plus is compatible with just about everything while giving the game a more challenging edge.
We've credited and linked to Difficulty Plus in our mod synergies page :)
@KatanaDrama: There's a mod compatible with this one called "Tougher Mobs with better loot"
It scales up opponents' health further (amongst other challenge augments like adding to boss move sets); while letting the other stat overrides of Difficulty Plus take precedence.
@nepdisk It also increases hunting drops by 50% with both mods installed.
Mobs can kill me about as fast as I can kill them so far! Excited to test more, thank you!
(Also that item drop mod is savage <.<)
I hv Tier 6 Armor and i think one better, im playing with FU (Fracking Universe) and for example in the Planet Atropus the Blood Slimes produces insta-kill With Armor Tier 6.
The reason i see this, i think is for the Health on the armor set.
The mod doesn't touch ores or planets.
If you mean Mech Visuals Overhaul, then yes, they work fine together.
This mod doesn't touch hunger.
Ok, I will continue to look into mods and see if I find something !
Thanks again for your time (and your awesome mods) ;-)
Yes, if you use Difficulty Overhaul you shouldn't use Difficulty+ and Alternative Armor Scale (though technically you can, one will overwrite the other depending on the load order). If you want to keep your current character, then don't switch over. Difficulty Overhaul requires a new character to fully take effect, and makes a permament change to that character that lasts even after uninstallation.
I don't know of any mods that lets you hotkey beaming to your ship. I do know some mods add their own hotkeys as well as mods that change teleporting (ship teleporter relay comes to mind), so it may be possible.
As for other recommendations, there are a lot. I am currently using nearly 300 mods and I could recommend a lot of them, but it really depends on what you are looking for.
I was talking about "low" level of threat space battles ^^' Most of the time it's fine, but even if the mech can take a few hits, sometimes I use half my energy bar even before I encounter ennemies and if one manages to reach the "center" of the mech sprite, which is a blind spot where it's impossible to drill or shoot it, then I take successive hits that kill me very quickly :-p (because the first mech is too slow to move away too)
If I understood correctly the description, if I switch to Difficulty Overhaul, I should remove Difficulty+ and Alternative Armor Scale right ? Which modes do you advise me to take too ? (I use FU with BYOS and a few other modes)
Also, is there any mod that tallows to bind a key to the "beam up" action ? it could really save my life xD
Thanks again and sorry for all the questions
What level of space battle are you trying to take on? Just like planets and armor, mechs and space monsters use Starbound's level system. You might be trying to take on something way beyond what your equipment can handle.
Usually, whenever I enter a space battle with starter or low-tier mech parts, it would take multiple hits to destroy the mech.
After finishing Starbound a few times, I now want to play a more difficult game in hardcore mode where I can't afford to die, but every time my shitty starting mech explodes in a space gangbang and kills me in the process and I can't do anything about it even when I am cautious (or I have to beam up as soon as there are more that 2 ennemies at the same time because it's too risky...)
Is there a way to make space battles less painful but still challenging ? On the workshop I only found mods that remove or reduce the mech's energy consuption... but I guess it would become a little overpowered ^^'
Anything that can be caught in a capture pod is a monster. Anything that uses a playable race and/or has speech bubbles will usually be a NPC. I'm fairly certain that all of the bosses are monsters, including Nox.
Can you remove and add this mod at will? Does this effect the universe or character?
Does this edits the main files of the game or does it use its own code?
I'd like to know if the effects can be reversed if I don't feel like the gameplay is adequate for my play-style and immersion, just in case.
Thank you :)
Thanks for responding and your input though, hopefully something will work out!
It especially dosn't make sense that you can play with FU without lag while you don't have AAS installed. FU actually has AAS built in (the reason why I recommend installing AAS with D+ when using FU in the first place is because D+ overwrites a table to increase the damage cap, AAS would then simply reintroduce the new armor scale).
Are you sure it is not just the planet and/or ship your character is on? Have you tried visiting other planets with that character?
Two or more of your mods might be interacting weirdly, and AAS could have amplified/caused that. If I didn't make my mods with FU compatability built in, then they would've had erronous results depending on which order they are installed in.
It is also possible that an update to FU or the Draconis mod might be causing the issue. That happens sometimes, and it'll probably be fixed soon if that is the case.
I've tried playing without a lot of the other mods, but it doesn't help, the character just always lags now, even without your mods specifically. Considering I downloaded Alternate Armor Scaling later on in the game while I already was playing with FU and D+, I guess somehow that's what caused the problem? From what you said though it still doesn't make sense, ugh.
I haven't played far into a new character with your D+ and AAS, but running around on the ship, it was clear that the new character didn't have any issues.
Also, the laggy character I have now is also a modded race, the draconis, not sure if the problem could have stemmed from that?
Thats really weird. I've never seen anything like that happen before and it dosn't make any sense that either of my mods would cause that. The two mods that you were using from me do not make any permament changes to your character, and when you removed them they do not leave any traces behind. The game would simply revert back to the vanilla values (or whatever FU, or other mods, were using). Only Nightmare Edition and Difficulty Overhaul make permement changes to your character.
Did you start using FU before making that character, or after?
Have you tried playing that character without my mods?
Have you tried playing your new character with my mods?