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Due to lack of scripted events I couldn't make the level play out exactly the way the original did. I likely added large numbers of elite units to up the difficulty since I couldn't add timed triggers and ambushes. As for the 10 leveled unit at the center, I believe it wasn't neutral in the originl game. When WFTO hits 2.0 I'll go back and revamp all of my DK1 maps, I'll admit they arn't as good as my DK2 remakes.