War for the Overworld

War for the Overworld

Dungeon Keeper 1 Campaign: Level 09
2 Comments
poisonheadcrab  [author] 22 Feb, 2018 @ 6:28pm 
@-Knightly Knave

Due to lack of scripted events I couldn't make the level play out exactly the way the original did. I likely added large numbers of elite units to up the difficulty since I couldn't add timed triggers and ambushes. As for the 10 leveled unit at the center, I believe it wasn't neutral in the originl game. When WFTO hits 2.0 I'll go back and revamp all of my DK1 maps, I'll admit they arn't as good as my DK2 remakes.
Knightly Knave 22 Feb, 2018 @ 6:04pm 
A lot of high level unit spam in the middle. Too many inhibitors as well. Why is the 10 level necromancer in the middle not neutral? Doesn't really play much like the level its based on after the very beginning.