Total War: WARHAMMER

Total War: WARHAMMER

39 ratings
City Siege
   
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Tags: mod, Maps
File Size
Posted
Updated
20.064 MB
5 Feb, 2017 @ 7:45pm
7 Feb, 2017 @ 10:38pm
5 Change Notes ( view )

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City Siege

Description
This is my second map. In an attempt to make a siege/city assault map, I have tried to use the terrain to create walls and such. The city has 3 main entrances, that funnel into 2 at the second level that funnels into 1 at the third level. To prevent the attackers from getting bogged down, there is a back door to the third level, To balance this back door mechanic, it is very far away from the attackers initial spawn point so it will most likely be a Mid-Late game mechanic. It is meant to be very much like a Rome 2 or Atilla siege.

The map can be played as a 4v4 and the attacking team is the one that spawns inside the city walls while the defending team outside.

I have not had the chance to test this map too much so any feedback would be great. It is still very WIP

My previous map that was just the upper level fort:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=855817353&searchtext=

NEW VERSION
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=860898524
13 Comments
DakotaDad214 6 Apr, 2017 @ 12:00pm 
Thats why I couldn't find it! @twitchman1
TwitchMan1 12 Mar, 2017 @ 8:46am 
Just so you know, its "Siege" not Seige. Just want to help you increase traffic to your mod.
seiba 13 Feb, 2017 @ 2:53am 
NIIIICCCCCCEEEEE!!!!!!!!!!!!!!
samirkazi001  [author] 13 Feb, 2017 @ 2:52am 
Yup this is that map. I would suggest trying the new version though.
seiba 13 Feb, 2017 @ 12:35am 
WOAH! is this the map Pixelated Apollo used in his new Warhammer vid?
samirkazi001  [author] 10 Feb, 2017 @ 8:13am 
企鵝龍 9 Feb, 2017 @ 8:47pm 
mate you got the defender/attacker backwards, otherwise nice job.
samirkazi001  [author] 8 Feb, 2017 @ 12:03am 
Im glad you are enjoying the map. Im working on a final version of it. The following has been fixed:

I have fixed the spawn switch between the attackers and defenders so they now spawn correctly
Additional smaller attacking deployment zones have been added near the 2 side entrances to spread out the attack (Thanks for the help Nexxes)
Walls have been lowered to allow gun units to fire and move closer to the edge (Using long range rifle units, you can now fire from ontop of the walls)
The main fortress frontal walls have been decreased in height to allow for missile units to engage easily.

As for pushing the deployment zone further back, I think I have reached the map size limit. I will however still experiment a bit.
I will upload it as a new map and link it here as for some reason it will not let me update this through the launcher. Any other features you guys would want just let me know . I will upload the new map on Friday once im done with Uni classes
Allerius 7 Feb, 2017 @ 4:27am 
really enjoying this map but I'd like to see two tweaks, first the walls of the castle really aren't that effective, even most archer units get a very hard range minus when deploying them up there, may let the terrain be more suitable so they can stand on the edge and not mid. of the walls and then you should move the deployment area for vanguard somewhat further away from the actual city so that you cannot deploy your units directly in the sides and back from the city and it gives the deffender more time and in general more of a siege of -march to a city.
Nexxes 6 Feb, 2017 @ 3:01am 
For your problem with the deployment zones you need to make sure that you're not just deleting the deployment zone addative. When you remove the deployment zone on the map that's the only thing you can remove there. So you need to remove the deployment zone layer too. You find that on the left hand side. "Default, alliance 0, id 0" or "default, alliance 1, id 0". If you remove those without additive it should work.