Transport Fever

Transport Fever

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Sunrise-EXPERIMENTAL
   
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Misc: Script Mod
Tags: Skybox
File Size
Posted
135.172 MB
7 Feb, 2017 @ 9:22pm
1 Change Note ( view )

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Sunrise-EXPERIMENTAL

Description
EXPERIMENTAL

This is a Sunrise mod that I am testing out. The Skybox textures are 4k so there may be some performance hit, it works fine on my end, but I have no idea what your system specs may be.

The Light direction is completely different than the default game and the shadows are lined up as much as possible, however, while longer shadows (than this mod) can be implemented, something strange happens when zoomed in, ... they disappear, why? IDK, that is why this is an EXPERIMENTAL Skybox mod.

Also, low angle shadows tend to look, .. well, not very good. Let me know what you think.

Fog and water colors are also changed, as is the light level, ... it is dawn and not very bright. I don't think you want to play through a 100 years at this level (remember what your mother told you about reading in the dark?) so, other than that it can be good for mood screenshots of your layout.

Constructive suggestions are welcome, encouraged even. "I don't like it." tells me nothing other than you have a limited vocabulary. As for whether or not you download and test it, I do not really care about the "items stats" on this as it will get replaced with a later final version using the games native 2k HDR texture resolution.

Due to the experimental nature of this mod, there are no permissions given, that means do not even ask to upload this anywhere.
Attribution: NoEmotionHDRs by Peter Sanitra is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License. Original image from http://noemotionhdrs.net "it`s free to download and licenced under Creative Commons https://creativecommons.org/licenses/by-nd/4.0/"

PLEASE STOP ASKING for a Day-Night Cycle, it is just not possible due to the way the game code is written, ie, it is IMPOSSIBLE. You would be better off extracting blood from a stone.

Simply put, the game uses a static skybox, it is not animated, is does not move or do anything. It is simply a large box that surrounds the map with static HDR images pasted on it's interior surfaces to give the appearances of a sky, hence the term "skybox". If you tried to paste an animated image type (.flc, .gif, etc.) into what the game thinks is a static .HDR image, the game will just crash.

The game uses an accelerated time scale, it has no "hours" or "minutes", just "days", "months", and "years" so there is no logical way to tie an animated skybox into it.

The game's models have no light emitters nor timers for light emitters, therefor night would just be dark, everywhere, ... and not very good looking. There is a "Night Mod" in the Workshop if you want to test this.

Unless the developers rewrite the game engine code for a Day-Night skybox, it can never, ever be done by creating or modifying .lua and .blob files.
13 Comments
LUNAR 25 Nov, 2018 @ 6:13am 
Wow! I would love to see what experimenting with the skybox can do, this is a beauty in itself! perhaps you could even do night? i'd imagine it wouldn't be easy to see during night i mean afterall the trains don't by default have working headlights x3
BuffHamster  [author] 7 Sep, 2018 @ 12:48pm 
Paradinse 7 Sep, 2018 @ 9:33am 
can you make just night not day and night just night low lighting and other stuf i can't find that night mod your going onabout
semiperfekt 3 Mar, 2017 @ 11:55pm 
I think you have a great point in the way that when the map suddenly ends it makes both the landscape and skybox look very weird. If it was fading out well then it would be great.

Looking forward to se the 2k one and test. I hope you find ways to compensate for what the game lacks. But it seems pretty difficult! I don't know shit how to do things like that. :P
Good luck!
BuffHamster  [author] 3 Mar, 2017 @ 8:26pm 
@hlvmy: This is soon to be updated to another set of "Sunrise" textures that are the game standard of 2048x2048 or 2k. When those are done, the light direction and light color will also be changed.

The original game does not have "blue fog", it is the arithmetic color of very light grey, almost white: fog = { color = { 0.55, 0.95, 1.05 }}

The fog color in this mod is taken directly from the horizon color, like so: game.config.environment.fog.color = { 0.27, 0.41, 0.75 }
... a dark greyish blue that blends in with the skybox horizon. The light level in this mod is also very low as it is early morning, or "crack of dawn". Again, this will change with the new textures.

The Sunset mod uses a different fog color:
game.config.environment.fog.color = { 1.05, 0.65, 0.25 }
... a very light yellowish-orange.
BuffHamster  [author] 3 Mar, 2017 @ 8:25pm 
The blue color you are seeing is the actual horizon color of the skybox texture. To see the actual fog color, on a mountainous map, look at the distant mountains, that is where the fog color comes in.

I wish I could do it like this: http://blog.wolfire.com/2009/07/blending-land-and-sky/
In Transport Fever, the "fog band" is built in and one only has to change it's color to match the skybox. You can also change the light color to match the color of sunlight passing through the atmosphere.

The problem in this game, is that the maps are on the small size (even the large and experimental sizes), where the terrain suddenly drops off instead of fading into the distant horizon. The maps are all procedurally generated, so it is difficult to match them to the skybox.
semiperfekt 3 Mar, 2017 @ 6:40pm 
PS: the picture looks good but the blue fog thing is there just as much as in the vanilla. Idk, maybe I'm being unrealistic.
semiperfekt 3 Mar, 2017 @ 6:38pm 
Hi. So is this skybox more heavy on the game than the original? I'd love to test it if it wasn't. My computer has a mid i5-series, gtx670 and 24gb ram so it is not good with this game. My number 1 problem with the vanilla skybox is the wierd blue coloured "fog"(?) that is on the horizon. It would be great if there was a background image like in many games that can make a better transition between the greens and the sky. Or orange on the US map...
BuffHamster  [author] 10 Feb, 2017 @ 1:05pm 
No problem. There are a couple of more "experiments" underway at the moment, terrain and Visual Studio tweaks, ... I am/will be releasing the stuff in a modular format so that people can "mix & match" skyboxes, terrain, scenery models to get a "different look" to their games.

What I need to know from this "Experiment" is:
-is it too dark?
-make the sky more vibrant (increased color saturation and/or brightness)
-add/adjust ambient lighting?
-fix shadow quality?

... those sorts of details. As far as I know, one can add/activate the mod to their game and remove it afterward without problems.
ExoticParallel 10 Feb, 2017 @ 12:47pm 
Lol I noticed you chnaged it from "that's too bad" to "that's unfortunate"

Thats fine I can wait. nice mod though