XCOM 2
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Liberate Job
   
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8 Feb, 2017 @ 3:09pm
21 May, 2017 @ 6:14pm
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Liberate Job

In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
Latest Update
: Re-worked Liberation job: it is now a more quicker intel-esque job that will only reveal liberation missions.

Adds a job for rebels that will eventually locate the next mission in the liberation chain, if the mission RNG is ♥♥♥♥♥♥♥ you over for whatever reason.

Is quicker than Intel by itself, but will only detect liberation jobs, not ones like Smash and Grab or Jailbreaks.

The Liberate job, like the guerilla one, is boosted by a soldier haven adviser. It will be unavailable if ADVENT is blocking Intel operations in the region.

By default, a Liberation worked on by one Rebel without an adviser should result in a mission being spawned at around 20-30 days.

You'll also need to use InitNewJob(s) from my Guerilla or Manufacture mods for in-progress campaigns, I didn't package a similar command in this one since chances are if you're using this, you're using one of those two.
28 Comments
Dragon32 29 Aug, 2017 @ 12:36pm 
@nasarog:
It's a LW 2 mod. Stop blindly copying and pasting and use your brain maybe?
Nasarog 29 Aug, 2017 @ 11:14am 
Willl this be updated for War of the Chosen?
Whiplash2802 17 Jul, 2017 @ 5:30pm 
When you use this to liberate your first zone the avatar project will not show up and eventualy you will loose at a random time.
Destro 21 May, 2017 @ 7:41pm 
The picture below is a screenshot of the map after the mission spawning bug creating missions. I will replicate the problem as best I can and provide all the information tommorow.


http://i.imgur.com/8h9SMYz.jpg
RealityMachina  [author] 21 May, 2017 @ 5:39pm 
Alright, new approach:

When exactly does the bug occur when using liberation?

IE does this happen after:

No missions have been done in the region you're trying to liberate?

You've only done the first liberation mission in the region? The second? Etc?

Because at this point I'm stuck because at no point does anything other than the outpost's region get assigned to anything, so I have no idea how it's managing to generate 15 more from out of nowhere.
Destro 19 May, 2017 @ 7:28am 
I'm getting the multiple missions spawning all at once bug on the new version of long war 2, after about three hours of no issues.
Skarsatai 2.0 29 Apr, 2017 @ 8:51am 
I had 1 liberate job, 1 manufacture, 1 search for facility in three different heaven (one liberated). Again game started to bring alot of missions in not contacted regions. looks like more than two!!! special jobs and the game breaks.
hamed91211173 20 Apr, 2017 @ 6:11am 
thanks these jobs especially manufacturing job very useful
i have a request if possible to make a new job (corpse gathering) after missions in a few days it's been a chance to rebels can find and gather some of dead advent alien in the missions (happens to their region) like every 4-7 days more rebels or more level of rebels increase the chance and number but not decrease the time for that can happen and more advent force level their have very little chance to find some random dead even if no mission happend there
thanks and sorry for this long request
Zyxpsilon 19 Apr, 2017 @ 9:52pm 
ooooppppss.. this might be connected to the "City/Templates" resetting for another tricky hybrid solution i've used to match your Global parser -- sorry! :)
Zyxpsilon 19 Apr, 2017 @ 9:40pm 
I've dug through a recent LOG and aside from the usual "garbage" collector slots.. this is the only direct reference to what could be related is this;

---------------------
[0203.16] ScriptWarning: Accessed None 'NewEntity'
RM_XComGameState_WorldRegion Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_872.RM_XComGameState_WorldRegion_134
Function XComGame.XComGameState_WorldRegion:GetRandomLocationInRegion:0488
----------------------

There are other strange issues like RegionA & RegionB pullers but i doubt they hook to your Jobs scripts.