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It's a LW 2 mod. Stop blindly copying and pasting and use your brain maybe?
http://i.imgur.com/8h9SMYz.jpg
When exactly does the bug occur when using liberation?
IE does this happen after:
No missions have been done in the region you're trying to liberate?
You've only done the first liberation mission in the region? The second? Etc?
Because at this point I'm stuck because at no point does anything other than the outpost's region get assigned to anything, so I have no idea how it's managing to generate 15 more from out of nowhere.
i have a request if possible to make a new job (corpse gathering) after missions in a few days it's been a chance to rebels can find and gather some of dead advent alien in the missions (happens to their region) like every 4-7 days more rebels or more level of rebels increase the chance and number but not decrease the time for that can happen and more advent force level their have very little chance to find some random dead even if no mission happend there
thanks and sorry for this long request
---------------------
[0203.16] ScriptWarning: Accessed None 'NewEntity'
RM_XComGameState_WorldRegion Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_872.RM_XComGameState_WorldRegion_134
Function XComGame.XComGameState_WorldRegion:GetRandomLocationInRegion:0488
----------------------
There are other strange issues like RegionA & RegionB pullers but i doubt they hook to your Jobs scripts.
A haven has nobody working on the liberation job
The region it's in has not been contacted by XCOM yet
If it can't find the Regional Strategy AI state to determine a region's liberation status
In addition to being unable to find a region entirely or if the region's already liberated.
If it still has the issue, I'm going have to ask the Pavonis devs how exactly jobs work because I think I'm covering every possible failure point now.
https://drive google com/open?id=0B68tNjEsveZ6Q2p6X25KQ0tqenM
Just add the periods. With the save, just scan for a few seconds in west america and the worldwide thing should happen.
The other issue with lib missions just appearing constantly in the starting country (not sure if it's limited to starting country but it is for me) has persisted even after fully liberating the country and disabling the mod. Fairly common too. Don't really have a save right before one of those but they happen pretty much once every month. I'll try to get the logs and/or a save for that too if it'll help.
One way to prevent this flaw from happening is to keep close watch on your Haven Rebels & immediately remove them from the Liberate Job once you have first NetworkTower activated for the usual assault attempt later. Until RM can (if it's even possible!) design a way to track these simultaneous events.. we're simply stuck with constant monitoring of the on-going jobs -- it seems.
Maybe assigning just ONE Rebel to such task at a time in ONE region only might help -- but, i'm not sure it really could.
Should have a fix up shortly.