Stellaris

Stellaris

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Simple Slower Than Light 1.8 [Unsupported]
   
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11 Feb, 2017 @ 6:04pm
28 Sep, 2017 @ 6:47pm
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Simple Slower Than Light 1.8 [Unsupported]

Description
An extensive Slower-Than-Light mod inspired by "Einstein was Right".

Mod Version 1.3
"Simple" Slower Than Light - A Define-Only version of Slower Than Light. It is designed to be compatible with as many mods as possible.

What is Slower Than Light?
Slower Than Light is a fairly extensive, yet simple, mod that makes pretty much all space travel in Stellaris take time equivalent to a slower-than-light method. It also goes in and re-names each of the three drives and replaces references to FTL to read as "Interstellar Travel" instead.

The way travel time works is by increasing windup and winddown times, and - For what was formerly Warp and Hyperlane travel - reducing the Galaxy Map FTL speed.
  • Conventional Drives (Formerly Warp Drives) are extreme-efficiency standard thrusters that push craft between stars
  • Gravity Lane Drives (Formerly Hyperdrives) utilize gravitational interactions between stars, and are a bit faster than Conventional drives.
  • Beamed Light Drives (Formerly Wormhole Drives) utilize a giant laser beam mounted on a station to provide the craft's propulsion. Like a solar sail, but more efficient and with giant lasers.
  • Jump Drives (Psi Jump Drives re-named to Jump Drive II) are "True" FTL drives, and while they may be slow on a galactic scale they are still faster than anything else! But be warned - they are just as risky as using them in regular Stellaris.

But wait! There's more!
Space is big. Slower-Than-Light travel makes it REALLY big. To make the game feel the new scale better, a few changes have been made:
  • Colony Ship Maintenance has been reduced to 1 Energy/Month
  • Science Ship and Constructor Ship maintenance has been removed
  • Debris stays around for 20 years instead of 5
  • Hyperlane Generation has been tweaked

Mod Compatiblity
Simple Slower Than Light only overwrites a number of lesser-used defines and should be compatible with most other mods.

Mod Version: 1.3
Updated to Stellaris 1.8

Supported Game Version(s): 1.8.*
Upload Date: 9/28/17

This mod is being re-built for Stellaris 2.0. That mod will be a separate upload, so this mod will remain for anyone playing 1.8/1.9 versions of the game.
30 Comments
[Andon]  [author] 3 Mar, 2018 @ 2:15pm 
"Standard" Slower Than Light 2.0 is now up as well: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319557118
[Andon]  [author] 26 Feb, 2018 @ 4:25pm 
I've posted a version for Stellaris 2.0! You can check that out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1314782731
[Andon]  [author] 28 Sep, 2017 @ 6:47pm 
Updated to 1.8 - All the defines still functioned as normal.
[Andon]  [author] 21 Sep, 2017 @ 12:35pm 
I haven't tested this for 1.8. I'll be doing that this weekend, and updating as needed.
Belaaron 24 Aug, 2017 @ 8:41pm 
I was thinking...perhaps the "hyperdrive" version should be explained as the laser method...since it would really require a "highway" of autonomous laser station relays to get any worthwhile velocity out of the concept.

"Wormhole" version could be a large station that slingshots ships to their destination, using gravity to slow down for arrival.

Still doesn't explain how the wormhole ships get back...but whatever.
[Andon]  [author] 25 May, 2017 @ 7:14pm 
200? No, not quite. Much closer to 20.
Shahadem 25 May, 2017 @ 5:40pm 
So with this mod it will take 200 years for my species first interstellar ship to reach the next solar system?
Worthy 25 May, 2017 @ 5:20am 
Exceptional mod, thank you for this! I do feel that, 120 years into the game, as a technocracy with an abundance of research alternatives and still no light speed... maybe it's a little too longwinded? At the rate things are going, no one but the fallen empires will ever get it.
Nevertheless, it really adds a whole new level of playability.

The downside, is that war is (realistically) almost always impractical. If I were to tinker with my own game, I'd maybe lower the sublight time by about a fourth, but I think it gives a good feel of what you were going for as is.
[Andon]  [author] 10 May, 2017 @ 10:36am 
Updated to Stellaris 1.6

I'm not sure if it's possible for ships to mount construction and survey modules.
dude6935 27 Apr, 2017 @ 11:16am 
Have you read "We are legion we are Bob"? It is about a von neumann probe that slowboats from star to star to find resources and replicate in order to defeat its competitor probes. It might make a good slower than light mod. I highly recomend the audiobook. You would have to make it possible for any ship to mount construction and survey modules. You would also want to disable long range sensors.