Arma 3
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(WW2) Night raiders (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Infantry, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
360.529 KB
13 Feb, 2017 @ 5:13pm
13 Jun, 2017 @ 4:00am
9 Change Notes ( view )

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(WW2) Night raiders (SP/COOP)

Description
Situation:
1943, Tarawa atoll. After extensive shelling by the fleet's guns, the Japanese positions on the atoll are believed to be shaken and in disarray. Today, at 0600 sharp, the main invasion force will hit the beaches and attempt to push the Japanese out. Before that, however, the command is sending a small team of highly-trained commandos to scout out the defences....

Mission:
Land on the island and try to avoid detection for as long as possible. Your designated objectives are to find and destroy the enemy fuel and ammo supplies and their main command post. Also, the command wishes to know whether the island's field airport remains operational after the artillery barrage. Additionally, find and kill the Japanese commander of the island garrison. Afterwards, leave the island the same way you arrived.

Execution:
Execution of the mission is entirely up to the commando team's leader.

Signal:
Fox - commando team. Mother - headquarters.

Intelligence report:
Unfortunately, thus far we have been unable to obtain an accurate map of the island's defences, and aerial recon has also proven inconclusive.
Should you succeed to recover such a map from somewhere on the island, it would no doubt prove useful.

Tarawa atoll map link (useful to print):
http://imgur.com/a/TuRan

Iron front and Faces of War mod required.
https://forums.bistudio.com/topic/198194-faces-of-war-ww2/

Cooperative up to 9 players (5 optimal)

Feedback appreciated!


Note: Due to technical difficulties, the rubber assault boat had to be replaced for the LCVP craft.

For optimal experience, consider enabling Enhanced Movement, Bloodlust and MrSanchez's Head Gore mods. Don't leave your house without 'em. Essentials!
18 Comments
Hotshot 21 Apr, 2020 @ 5:20am 
lol
Rak1445  [author] 20 Apr, 2020 @ 9:43am 
@Hotshot
My apologies for the issue. By all means, consider the task successfully completed :)
Hotshot 20 Apr, 2020 @ 8:48am 
The IFA3 explosives cannot be placed (I think since the last Arma update?)

And the vanilla can be placed and detonated, but even though the building for the fuel dump goes up in flames, the barrels themself do not; tried with both buildings and the truck.
But the task gets not finished/cleared.
Rak1445  [author] 20 Apr, 2020 @ 8:13am 
@Hotshot
I'm surprised IFA3 nor vanilla explosives haven't worked. What's the catch? Are you able to place them? You have to detonate them yourself to complete the objective. If I recall, the enemies will only "detect you" if they actually see you. Therefore you SHOULD be able to blow everything up and still compete the detection objective. If that's not the case, you can just set timers on the charges and clear the area :)
Hotshot 20 Apr, 2020 @ 7:13am 
Oh, and weird question, I know, but: how do you destroy for instance the fuel dump? The IFA3 explosives don't work anylonger, so I tried Explosive Charge, Explosive Satchel and Big IED.
Nothing worked.
Or do I only place an explosive and finish the mission and after getting out of the detection radius, they will automatically be triggered or something (because if I set off an explosion, the Stay Undetected task fails obviously)
Hotshot 20 Apr, 2020 @ 6:52am 
ok, will try that, thx!
Rak1445  [author] 20 Apr, 2020 @ 6:41am 
@Hotshot
Hey there, thanks for playing! I haven't really touched this mission for 3 years... I believe what you need to do to trigger the recon objectives is just to hang around in the area until a timer ticks off.
Hotshot 20 Apr, 2020 @ 5:26am 
I have to say, pretty good mission.
BUT:

o) the 1kg explosives from IFA3 cannot be placed anylonger, which means I'd need to use a portable arsenal mod (but then for whatever reason I cannot turn anylonger...)

o) what do I need to do for the airfield task to be successful?
Rak1445  [author] 13 Jun, 2017 @ 6:08am 
@domokun Hey, it's quite all right :D Looking forward to your after action report ;)
domokun 13 Jun, 2017 @ 4:47am 
@Rak1445: sorry for not RTFM. As a content creator myself it grinds my gears when players miss massive clues because they're not paying attention :steamfacepalm: I'll definitely provide sme feedback once I get my squad to try this out.