Stellaris

Stellaris

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Fixed Turrets Lite
   
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16 Feb, 2017 @ 3:08am
18 Dec, 2018 @ 4:41pm
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Fixed Turrets Lite

Description
2.2.* compatible :)

Noticed how battles look up close and made a mod that changes up turrets to be mostly single barreled/dual launcher.

Also changed some sizes and "enhanced" the look of artillery and autocannon turrets.

And fixed broken turret positions on Mammalian, Arthropoid and Fungoid bows

Figured not everyone would want all the other changes and just the positional fixes so made this lite version.

If you want the full version with the rest of the turret changes then you can get it here Fixed Turrets

This will also fix turret positions in New Ship Classes and Realistic Ships if you use either of those (or both)

Now fixes turret positions for Ships reworked.

I would have fixed some positions on ISB but I was unsure if they where actually broken or if the creator intended for them to be where they where so I left it alone.

It does not fix turrets positions on custom colored shipsets like Dark Mamalian. If you would like to see positional fixes on anything like that, then request it and I'll (probably) add it in.

Unless Paradox fixes these themselfs then this should always be compatabile. I figure this would technically still be compatabile just useless technically since the game would already do what this mod does.
54 Comments
Cephalon Sithalo  [author] 27 May, 2018 @ 7:27pm 
Woops, I set it to be 2.1 but forgot to actually update it apperntly mb :LotusFlower:
Nade 27 May, 2018 @ 6:36pm 
updated to 2.1?
Cephalon Sithalo  [author] 27 Feb, 2018 @ 11:22pm 
added the qol for 2.0.* so it will stop pestering about being outdated :LotusFlower:
Cephalon Sithalo  [author] 23 Feb, 2018 @ 10:41am 
QoL Update for 2.0.0 :LotusFlower:
Cephalon Sithalo  [author] 30 Nov, 2017 @ 2:41am 
well they already have really, each shipset and turret size is a different model, depending on if a weapon is missile or driver/energy is different turret. and some races have unique point defense turrets

id prefer effects that work with those turrets though. and it would be nice if energy turrets where not just driver turrets
_Rev_ 30 Nov, 2017 @ 12:51am 
Anyway, good luck with mod :3
P.S.
Paradox should make different models of turrets :(
Cephalon Sithalo  [author] 29 Nov, 2017 @ 11:39pm 
i should make a version of the regular one thats compatible with chievs lol
_Rev_ 29 Nov, 2017 @ 11:20pm 
yay :D
Cephalon Sithalo  [author] 29 Nov, 2017 @ 11:11pm 
Looks that way
_Rev_ 29 Nov, 2017 @ 11:03pm 
Compatible with achievements?