Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
id prefer effects that work with those turrets though. and it would be nice if energy turrets where not just driver turrets
P.S.
Paradox should make different models of turrets :(
let me know if you come across anymore
cant wait to see what you bring me next x.x lol.
have to ask tho, for your mods name, why not just add the i to spaceships?
i plan on moving them over eventually. i just really dont want to swap hdds. actually come to think of it i had the pc that hdd came in so i can just put it in that and move the monitor onto the floor.
ill get around to it sometime tomorrow perhaps.
idc about how the aliens look. sure i would like more alien aliens but thats just a pointless thing to ask for because its to vauge.
looks at the aliens from the mockumerntary alien planet. they are all very higly "alien" but they are still very comparable to many earth creatures. but they all look increadibly ailen. but since they have legs or claws or wings or are shaped up right then i guess they shouldnt count as "alien alien"
or the hunters from halo, they are very alien being just a cognitive mass of squigly worm creatures. but they just look like orange worms so then i guess they wouldnt count as alien enough for most people.
i have no clue when ill get started on such a project but its something i have been putting thought into.
game balance is 1 thing but having a tripple barreled weapon only ever fire from the left barrel looks stupid as all heck.
Id much rather have all 3 barrels work and have rockets work like they look like they would. small rocket turrets should fire a burst of rockets. but this works well enough.
besides i already know technology in general doesnt make sense, gamma lasers apperently wouldnt make good anti ship weapons but would likelyer bypass the hull and fry the crew and electronics.
you can have zp reactors on space ships while still using power plant 1 (which seems to be a fission plant) because apperntly you only ever figured out how to use advanced power plants on space ships and never figured out how to build one on a planet?
all of tech needs a rework pretty much and i plan on getting to it eventually
up close in battles if your someone who pays attention to detail and you are watching a battle up close you might start to think how silly it really looks (lasers on medium and large guns constantly fire from 1 exit even though there are multiple exits) and since idk how to mess with whater id have to mess with to make large weapons fire out of all 3 barrels and since i know how some people get irked over little things like that (there is a mod in age of wonder 3 that removes a hero called notchius or something just because his name is based on notch from minecraft and people didnt like that comming from outside the lore and i seriously annoyed them) so i made the full version to make turrets at least look like single barreled weapons
and ik the conflict and it is an increadibly simple fix. i said this early in our talks
"Side note, for those who are more interested in using your mod ill upload a version of the Fixed Turrets Full so that they can get the benifits of the full version. Minus Auto Cannons looking like Miniguns from Point defense weapons since that looks like the probably source of confliction."
i just set auto cannons back to their original models and remove that one file and bam. (minus editing a few other values)
so since u where sad about it and since someone might enjoy the fullish version better than the lite version i been saying id make a version of fixed turrets that was compatible with ur mod
I will get to it though im sorry its taking so much longer. until then FTL has been updated for soul breakers turret positions (the partially broke me modding wise tbh another reason I havnt gotten around to finishing yet lol)
then i can get to work on FT4SRW and since the most time consuming thing is turret positions i should have the mod done and uploaded sometime later today. I hope ull enjoy the finish product and let me know if you have any suggestions for it :)
Lol about the sections u didn't know about, though - they were in game, but just commented out in the section templates files. I brought them back, because, well, why not?.. Sorry for giving u more work to do by that, heh. BTW, I don't remember those sections to have any issues for any race, I do not think they need attention...
well... looks like i got alot of fixing tomarow. i dont think soul breaker is in normal versions of the game which is how it slipped under my fix i guess. so now i got to fix 6 different versions of the same thing lol.
and since you seem to be using something thats not normally accessable (it was listed as a template in regular game files anyway it seemed like it wasnt supposed to be accessable in normal game) then ill check every other ship set and see if there are any other hidden turrets that i have to fix.
hopefully these fungoids will be the last turrets i have to fix. after i fix their placement (and any other placements that may come up) tomarow ill work on the trimmed fix turrets for your mod.
and actually the only turret I did different was auto cannons and that change has been removed in the version im making for your mod. I will probably adjust some standard and reworked turret sizes because there is a comically huge variation in size when putting something like a medium plasma missle next to a small regular missile turret.
but again my main question is about the soul breaker bow. it can be selected on battlestars but not on classes below that. but it can still be auto generated on classes below that. is the soul breaker supposed to be a battlestar exclusive? I hope so lol. If so would you mind fixing it so it doesnt auto gen on the other ships?
I mean if not ill just fix turrets on all fungoid soul breakers but id rather not fix position on 4 different bows that are not supposed to be accessed lol
im not sure if its supposed to appear on ships below battlestar since you cannot select them normally. I honestly hope it supposed to be battlestar exclusive because if not then i have to fix it on 5 different ship classes lol.
I figure it is supposed 2 be battlestar exclusive since you cannot normally select that on other classes, if thats the case i hope you fix that so i only have to fix turret placement on the battlestar not battleship-battlestar lol
Thank you very very much! :)
And I must say I like the larger turret sizes, idk if the other mods that have larger ships do that but its an interesting idea that makes sense.
Let it never be said that I dont do requests or I dont get it done lol.
Side note, for those who are more interested in using your mod ill upload a version of the Fixed Turrets Full so that they can get the benifits of the full version. Minus Auto Cannons looking like Miniguns from Point defense weapons since that looks like the probably source of confliction. Its late so Im not sure Ill work on it tonight but I will definantly have it up sometime tomarow if I dont work on it tonight.
if at all possible, if u work on another ship mod thing, dont use meshes please lol. just mesh a bigger frame or whatever and use the scale command to rescale the parts and turrets.
unless it would make it look bad or something. if u did it that way originally then i could have just copied and pasted lol.
on the upside when im done with this and get around 2 a side mod 2 make the full version of the mod compatible ill already have all the files 2 use and wont have 2 refix the placement again lol.
sorry about all the 2s, my t key is currently iffy so i have 2 copy and paste every t in so i just been turning to's 2 2s lol