Project Zomboid

Project Zomboid

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'All In Zomboid Map Pack' Enhanced (OUTDATED)
   
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File Size
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987.586 MB
17 Feb, 2017 @ 11:01pm
3 Mar, 2017 @ 8:52pm
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'All In Zomboid Map Pack' Enhanced (OUTDATED)

Description
*** for 38.x version of this map pack please see AIZ Enhanced 2 (supports MP
too): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158053757 ***

Adds community maps to default map as All in One, also connects them better with new roads, fixes TWD Prison door crashes, fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP and both ND:RP maps, since they have very low (or no) zed spawns at the moment. Supports Survivors! mod as well.

NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work.

This mod is essentially Atlas1205's 'All in Zomboid Map Pack' mod but with even more community maps, combined with my 'All in Zomboid Map Pack Enhancer' mod.
So there are also new roads to connect all the custom maps with the base map and each other better, as well as fixing TWD Prison door crashes (and similar crashes in any other map).
It also includes New Denver 'fixed' and working with Rosewood Prison (not overcovering it anymore). It also supports Survivors! mod.
Also fixes Grove Beach crash due to a PZ bug with the custom tileset. It also fills Grove Beach and 'Knox County MP' maps up with more zeds, since they have extremely low counts otherwise.

See the text and png files at the root of the mod folder 'AIZ Enhanced' for configuration, usage and detailed information.
Multiplayer Compatible (see below)
THIS MOD HAS THE MAPS, MY OTHER MOD DOES NOT ('All In Zomboid Map Pack' Enhancer).

MAP LIST (AND AUTHOR CREDITS):
New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon),
South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf[300z]),
Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard)
Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy)

The 'bad' TWD prison doors that caused crashes (and other 'bad' doors in other maps) can be fixed by right clicking on them with a mouse (see mod files on how to configure)

TONS OF NEW CONNECTING ROADS

!!!!!!!!BE AWARE!!!!!!!!
Under singleplayer, If you wish to spawn in Muldraugh, West Point or Rosewood with all maps loaded, spawn at those three with the "ALL MAPS ACTIVATED" tag.
'Downtown' map spawn points have caused problems, so are removed (in MP & SP).
California, (and maybe Louisiana and maybe Dreadwood) does have problems with some of the stairs on the map, where you can fall through and fracture a leg. See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522891356
When the author updates the map, I will add the update. For now when playing in California, (and maybe Louisiana and maybe Dreadwood), I would recommend staying only on ground level in a serious game, and only use California, (and maybe Louisiana and maybe Dreadwood), for raiding/exploring, not base building or anything else really. Or have Cheat Menu mod enabled just in case.
Also South Muldraugh airfield and Kaputt military base both have the same bad building, that has some game-broken doors on the outside, and a stairs you can fall through. In those areas, if there are some outside doors that do not work, then beware of the stairs inside.
New Denver had map lot data removed for cell 25x39 which overlapped Rosewood Prison.
I playtested spawning there and played in SP & MP and it seemed stable and OK, along with Rosewood Prison.
I have included the 3 removed files in another folder within the mod if you want to put them back (but cover the prison).

This was built for myself to play, but figured I would share whilst I have some time to mod and play PZ at the moment.
I DO NOT PLAN TO MAINTAIN THIS, BUT I WILL BE WILLING TO TRY AND RESOLVE ANY PROBLEMS, IF I HAVE TIME AND MOTIVATION.
This was built with PZ builds 35 & 36, newer builds *may* break maps, like they did with TWD Prison, which this mod fixes at the moment.

SERVER INSTRUCTIONS
For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder.
LOCAL/LISTEN:
From runtheball:
"I re-read the posts here and got it working. Here is a summary of all the steps I took to get it working (and I'm starting the game in Host mode):
Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today [when I saw it only had the three default map spawn points, I backed out]. Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following:
Mods=amhghk
Map=Kentucky
WorkshopItems=866374030
I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical.
Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!"

DEDICATED:
in server ini have:
Map=Kentucky
WorkshopItems=866374030 (etc...)
Mods=amhghk (etc...)
Put your mods in C:\Users\<myusername>\Zomboid\mods
Run it with -nosteam flag and have -modfolders mods set as well.
Also you may want to increase -Xms & -Xmx values for memory. Ironically GOG version may have problems running it as well. I have ran steam version dedicated with the above values fine

**UPDATED VERSION OF THE MAP-PACK HERE:**
Here is a single player/splitscreen version that I use, that has updates to this map pack, including Nature Reserve by Fetzen, Challenge Map 2, Monroeville by Blackbeard, East Bridge, Over the River, Medieval Zomboid by Woldren, an updated Saint'Lamb by Mr.Guwawo, and much more. Also a ton of new preset NPC spawns in non-vanilla and vanilla maps if you use Nolan Ritchie's Survivors! mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=953754828
NOTE: The version in the link above is purely for local/private play, *not for public servers*. See the readme.txt in the archive for more information


OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher, runtheball for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image.

Workshop ID: 866374030
Mod ID: amhghk
Map Folder: Ballincoolin
Map Folder: Bedford Falls
Map Folder: California
Map Folder: Downtown
Map Folder: Drayton Rebuild
Map Folder: Dreadwood
Map Folder: GUTROT
Map Folder: HomelyHouse
Map Folder: Kaputt
Map Folder: Kentucky
Map Folder: KnoxCounty
Map Folder: LaCasaDelLago
Map Folder: lamb
Map Folder: LimitedArea
Map Folder: Louisiana
Map Folder: Manhattown
Map Folder: Muldraugh
Map Folder: New Hamilton
Map Folder: NewDenver
Map Folder: Orell, KY
Map Folder: Phoenix
Map Folder: Rosewood
Map Folder: South Muldraugh
Map Folder: Strip
Map Folder: Survivors Mod Maps
Map Folder: TWD Prison
Map Folder: Vine Grove, KY
Map Folder: West Point
Map Folder: West Point Strip Center
300 Comments
Ullatec 21 Oct, 2022 @ 2:57am 
I believe so, mainly because this was made before they changed how maps were added into the game.
Totsnuk 21 Oct, 2022 @ 1:50am 
is AIZ Enhanced 2 dead as well? I tried using it and twd prison doesnt exist and im assuming everything else doesnt either bc none of the maps are readable.
ddraigcymraeg  [author] 23 Oct, 2017 @ 7:48pm 
No. "AIZ Enhanced 2" is.
Eoin Lynne 23 Oct, 2017 @ 7:37pm 
I thought this was the new mod?
ddraigcymraeg  [author] 23 Oct, 2017 @ 7:31pm 
There is no lootable map in this mod. You need to play the new mod for it. Yeah, there is no 3d map like that either for this mod. I suppose I could ask blindcoder to add one.
I would just arrange to meet outside of a town, near an obvious intersection? and use the white map, or the 3d map if it is a vanilla region.
Eoin Lynne 23 Oct, 2017 @ 7:23pm 
That doesn't help much, you can't see any land marks on that. We are just aimlessly wondering around calling out colored roofs we see to see if the other sees it too. With the base game we used https://map.projectzomboid.com/#0.5,0.233 to find each other, but that does not seem to work here as I cannot find any of the houses near me on that. Also I've not found the lootable map so that doesn't help either.
ddraigcymraeg  [author] 23 Oct, 2017 @ 7:22pm 
See AIZ Enhanced 2 mod, it has a lootable labelled map in-game. For this mod, just look a the white map image above.
Eoin Lynne 23 Oct, 2017 @ 7:14pm 
Is there a map online somewhere that one can use to figure out where one is at? Me and my friend have spent hours trying to find each other...
ddraigcymraeg  [author] 4 Oct, 2017 @ 1:22pm 
For 38.x version of this map pack, please see AIZ Enhanced 2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158053757
Ullatec 2 Oct, 2017 @ 3:52pm 
Nice. Kindof still waiting for the vehicle branch to get moved over to the main beta branch tho before i go back into messing around.