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Ilmoita käännösongelmasta
There is a mod on here that forces a reward deck update (I think it's from Grimy or Machina), so if you take that and just change it to remove stuff you'd be good to go.
As for the AI change, I'd have to check the ABA lines, but it's safe to say that most of the time AI overhauls are not compatible with -any- AI changes. I suggest you implement it yourself in those cases by deleting my XCOMAI.INI file then putting the code that was in that file into ABA, or ask them really. They are really open to stuff.
On a totally unrelated note: you and -bg seem to be the big two mod writers around (who's the 3rd). Do you know of any mod/ini config to REMOVE items from the experimental ammo/grenade RNG? Something like Template.RewardDecks.RemoveItem('ExperimentalGrenadeRewards')