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There is a mod on here that forces a reward deck update (I think it's from Grimy or Machina), so if you take that and just change it to remove stuff you'd be good to go.
As for the AI change, I'd have to check the ABA lines, but it's safe to say that most of the time AI overhauls are not compatible with -any- AI changes. I suggest you implement it yourself in those cases by deleting my XCOMAI.INI file then putting the code that was in that file into ABA, or ask them really. They are really open to stuff.
On a totally unrelated note: you and -bg seem to be the big two mod writers around (who's the 3rd). Do you know of any mod/ini config to REMOVE items from the experimental ammo/grenade RNG? Something like Template.RewardDecks.RemoveItem('ExperimentalGrenadeRewards')
This mod will supercede Hunker Down on aliens, so if you load it AFTER, it should work. I put in an override mechanism (much like if you see Longwatch you dont see Overwatch) and the AI code will also work. Try it and tell me how it goes.
I've always wondered, but never had anybody to ask: Is there something not allowing us to use the Panicked animations for Hunker Down? A lot of the Aliens get really low to the ground and do things like cover their heads when they panic and I personally think it'd be a pretty decent Hunker animation.