FortressCraft Evolved

FortressCraft Evolved

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Auto Placer
   
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File Size
Posted
Updated
1.637 MB
23 Feb, 2017 @ 6:50pm
29 Jul, 2022 @ 5:27pm
21 Change Notes ( view )

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Auto Placer

Description
The item placer automates the tedious task of placing items at repeating intervals in tunnels, shafts, work floors, and room with the ability to place in a continuous line or grid pattern based on the placement mode setting. The placer requires a supply of placement capable items. If coal ore is supplied then torches will be auto-crafted and placed at the standard cost of 5 coal ore per torch.

Pressing the interact key will bring up the UI for settings.

The machine color will indicate a state of green if not running or finished, yellow if running, or red if stopped due to a problem which will be indicated on the info panel. The machine will automatically resume if any problem stopping it is resolved. Pressing Reset will stop the machine and clear the current placement position back to the start.

In Set Boundaries and Room Boundaries modes a preview grid will be visible showing the placements based on the current settings. Room Boundaries placement mode requires the machine be placed in a room with a working room controller.

Torches, electric light, Enhanced Light mod light, and room lights can have color automatically applied by enabling the Apply Color setting. The color to be used is set by firing the Paint Gun on the Auto Placer machine.

Research Requirements / Manufacturing Details

Required Research: Automation

Manufacturing Category: Logistics

Updates

Update 7/29/2022:
- Update Harmony library to 2.2.2

Update 2/20/2020:
- Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Update 1/2/2020:
- Last used settings will now be retained between world exit/load.

Update 12/26/2019:
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Update 1/7/2019:
- Add drone to holobase.

Update 10/7/2018:
- Allow for placement intervals up to 255.

Update 10/6/2018:
- Fix bug where settings do not save and restore correctly.

Update 9/30/2018:
- Fix incorrect forward count shown in info popup for countinuous mode.

Update 9/25/2018:
- Refresh build for release P22.
- Latest UI fixes.

Update 9/22/2018:
- Change to machine settings popup UI.
- Add new settings for handling obstructions and ablity to break cubes.
- Add Room mode to automatically set forward and row counts to within room boundaries.
- Add ability to place Torches from coal (replaces defunct Torch Placer mod machine).
- Add ability to set color on placed torch, electric light, Enhanced Light mod, and room lights. Use the Paint Gun on the Auto Placer to set the color.
- Fix left/right orientation being flipped when sideways against an X/Z axis surface.
- Drone should stay visible long distance IF the machine was visited first.
- Info popup now shows if the machine is hung up waiting for segment load.
- Latest UI control fixes.

Update 9/9/2018:
- Update to show placement positions in red.

Update 6/10/2018:
- Fix key press debounce issues.

Update 5/24/2018:
- Fix language file path casing for Linux.

Update 5/21/2018:
- Revised recipes to mesh better with new FCE recipe set.
- Removed research point requirement.

Update 1/21/2017:
- Recompile for FortressCraft Version 17.

Update 7/7/2017:
- Fix to prevent the machine from placing crashed parts containers.

Update 7/6/2017:
- Fix to prevent the machine from placing ore.

16 Comments
isochronous 7 Feb, 2020 @ 1:31pm 
Wow, it's rare I subscribe so quickly after reading a description. No more having to manually place torches in lift shafts, or ceiling lights in big rooms!? Heck yeah!
Mad Vandal  [author] 10 Sep, 2018 @ 1:04pm 
I tested again and was able to place rough hewn rock 175m out on flat line. What are you placing that needs to go out such a long way? and along what orientation? Without logs or a copy of the World this is all guessing as to what the cause might be. To really go further I would need a copy of the World put on Dropbox or another file store and PM the link on the FCE Discord. Steam remove links in comment posts.
Transendence 10 Sep, 2018 @ 7:00am 
yes solid wall under all tiles. its happening when it goes past 128m out over a grid line
Mad Vandal  [author] 10 Sep, 2018 @ 4:49am 
Is there a block underneath the placement? This machine only places the object if there is a block underneath and skips over gaps. This behavior was part of the original request to make this machine to place Cryobombs. The coming UI update has a option to turn that off.
Transendence 9 Sep, 2018 @ 2:05pm 
(again 1 row no spaces set to continues)
Transendence 9 Sep, 2018 @ 1:55pm 
i confirmed i had the settings correct. i was in the cc at -260. used the squar mk3 workfloor and mk2 excavator to clear the workfloor fast. same thing i do every game when i hit the cc.) then grabbed 3 of the autoplacers spaced the units out 2 apart and had them going stright up a solid wall. set to continuis 1 row no spaces. had hopper tube hopper tube hopper placerbot. the hoppers all have machine supper glass in them. tested with pasted chevrons and reinforced wood to make sure it wasnt just the super glass mod same effect. it will run perfect untill it gets past 128m at this point as soon as it leave that current grid segment it will snap back to the starting point and attempt to run the hole pattern over again. passing over all already placed glass from the last run it did and not placing in any holes that have randomly accurd also this test was preform solo and on a privet non dedicated multiplayer session with 2 irl friends in diffrant areas of the game at the time of test
Mad Vandal  [author] 9 Sep, 2018 @ 8:14am 
I've been using this to put lights on room ceilings without issue but placement on sideways/upside orientations is still confusing to visualize. First cube is already in front, placement repeats each placement interval to X forward placements and Y row placements, which when placed sideways can be very confusing. A solid line would be a placement interval of 1. If you go out of visual range of the base the Unity drone visual will be unloaded with the base. The machine will continue working but you won't be able to see the drone until the base visual is loaded again.

I shoved part of the next update out which has red blocks on where builds occur which makes things alot easier to see. The change for a popop UI isn't ready yet.
Transendence 8 Sep, 2018 @ 9:06pm 
speaking on build v21.18 specificly
Transendence 8 Sep, 2018 @ 9:05pm 
Greetings Mad. On a side note, would like to say im a major fan of your work on FC:E and i hate it that im late to the party. it seems the autoplacer and auto torch placer are a bit buggie. specific to the torch placer depending the the rows/ pattenr it sometimes will missplace them. seems to be random setups not any one specific. and the autoplacer when useing to make tall walls, if the bot goes beyond 128 it keeps restarting. but it bugs due to the counter not stopping its roll on reset.
Reaperrazor 23 Jan, 2018 @ 2:47pm 
Finally a way to place LETs in shafts without risking my life